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[翻译]Yukie's Guide to Pro Det: -prime 1

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发表于 2006-7-25 00:58:40 | 显示全部楼层 |阅读模式
个人感觉已经相当努力了,但是还是有支零破碎的感觉。第一次翻译,希望大家见谅。
译文略去了没有意义的部分。
[em03]
=======================
这篇文章将全面讨论正确的使用热能炸药。特别的,我将会谈谈战斗工程师使用热能炸药作为他的技能,但是这个技巧也能被任何拣到一枚热能炸弹的人使用。现在,使用热能地雷误伤己方队员是困难的,除非他们是真的无能。但是牢记我的话:警告所有人你关于你设置“热能炸弹
引爆时间1秒”在你放置热能炸弹之前。如果他们是聪明的,他们将会离开你的路线。

1、什么是热能炸弹引爆时间1秒
热能炸弹引爆时间1秒只是不可信的精神病患者使用热能炸药击败bosses。一个战斗工程师使用热能炸弹引爆时间设置能击败所有的boss,如果他足够谨慎和勇敢。
基础
在你开始学习在游戏中使用热能炸弹引爆时间1秒之前,你必须告诉你的火力组组长输入“-TC 7”,粉红色将是学习热能炸弹设置时间时的颜色。
现在开始,作为一个1级的战斗工程师,你需要将你的第一个技能点用于升级纳米钢网。为什么?大多数人首先将工程师专业技能升到最高的5级,但是我发现这往往是浪费的。你需要纳米网的程度更多的超过需要修理或者爆破索的程度。在人物等级2的时候,我将技能点用于升级Mk2能量发生器,因为15%额外的能量回复是技能的基础(当你在使用超过1个以上的热能炸药猎杀boss时,你需要更多的能量和机智)。或许,一些人也许可以将致命攻击升级一级因为他们在游戏早期找到了能量电池。最后,我将工程师技能升到5级,在升级完成后,我将纳米钢网升到5级。减去5点护甲并在6秒内不能移动,这是多么可怕。这甚至不用回答。(译者:简略的说,升级顺序为纳米-》Mk2-》工程师技能5级—》纳米5级)
无论何时你想对boss使用热能炸药,必须首先确定整个小组都在安全地区。如果有人正在boss附近移动,你的爆破可能将他变成碎片。除此之外,你还可以引诱boss去另一个不同的方向并改变你的热能炸弹设置时间。所有,总是不断的提醒你的队友注意。记住,我们是危险的(译者:如前文所述,使用热能的都是精神病:),所以,我们对于误杀队友这一事毫不在乎。他们的牺牲(或者说注意力不集中)将不会变得毫无价值。

2、细节
使用热能炸药消耗175点魔法且其拥有一个巨大的伤害范围。你可以设置你的引爆时间(在爆炸前设置)通过输入“-prime X”,在X的位置上填入数字1-9。热能炸药将会带来20000点伤害给所有在其爆炸范围内的单位在引爆时间到达后。注意,爆炸首先发生在半径的顶端然后向外扩张。当热能炸弹作为一个道具时被捡起时,热能炸弹最多可以堆砌为5个的单位。他们的作用和技能一样。

3、策略
设置有很多种用法。在bosses身边引爆,你可以使用热能炸弹摧毁寄生虫孢子或者山洞。总共有5个寄生虫孢子随机分布在地图上,6个固定位置的山洞将会生产怪物。摧毁孢子意味着更少的寄生虫(如果你将孢子全部摧毁,你将得到奖励的经验值并不会在为寄生虫困扰),摧毁山洞意味着更少的僵尸(额外经验奖励)。确定使用-peime 9当你在摧毁这些时,因为这样更安全。不论如何,降低山洞&孢子的有效活动,当你有时间的时候。
-prime 1策略
如何使用热能炸药击败bosses
窍门是放置热能并知道它何时爆炸。在炸药放置后你只有1秒时间逃离爆炸范围。1秒,无论如何是不够用来逃离爆炸范围的。生存的诀窍是爆炸首先从圆心的炸药安置点开始然后才向整个圆扩展。所以直接向下移动(向对角移动或者改变方向将会浪费大量时间并导致你的死亡)。在这个效果中,你将勉强逃离爆炸范围在它到达它本身最大范围的极限前
Oh crap, better run!


Lighting up a cigarette



You sir, are owned


-prime2策略
典型的热能炸药设置首先包括冲刺,然后是使用纳米网网住boss,埋下热能,快速的跑开。在安置热能炸药前你应该进入冲刺状态因为你不能浪费时间点击Z+T上尤其是你只有一秒时间逃跑。在最后一波,你的网能固定boss3秒或者更多时间,这是对于对付最后的boss来说是无价的财富。举一个例子,当Loki来袭的时候你的的网大约有2~3级,这已经使你拥有足够时间使用SMAW去射杀他。这可能使你感兴趣的是通过使用SMAW替代热能打败Loki并节约魔法。
Oh no, Loki!


Trap yo dumb ass


Enjoy your SMAW

在你不能放置热能或者直接向下跑的情况种,你不得不使用-prime2(你将可能使用-prime 2 在67%的游戏时间中)。这个策略和之前的相同,但是它允许你拥有足够的时间去移动到主要的方位(东、西、北、南),但是记住保持直线运动。-prime2需要2级或者更高的纳米网技能(除非对付缓慢的目标类似于胖子)因为大部分的bosses将跑出热能的爆炸范围。使用-prime2,你可以去尝试直接向上跑,如果boss跟着你上来,爆炸很快就会赶上他。
Uh oh, 2 bosses...


Holy Crap, I'm going to get a Two-fer


Yeah, I totally just got a two-fer

当你对爆炸范围有了很好的了解后,这件事将变得轻松。你的热能炸药爆炸计划可以在一个携带M240和U238的机枪手的帮助下变得简单——他可以使boss陷入频繁的眩晕,boss进入眩晕就表现为固定在地上不动,一个带着238的三角洲队员也可以。注意,你可以不使用冲刺而安全的从爆炸区域离开。3角或者侦察队员通过冲刺逃离-prime1,如果他十分自信。步兵小组指挥官可以施加战术姿态在你身上,这是十分有用的。
Here's me owning a Flesh Composite followed by owning Lyganesh:
Revelation is the best chapter EVER

  

Crap, I messed up

  


After messing up the first det, I ran down and planned to kill 2 birds with one stone:
OK, round 2

  

I rule

  
注意Moirae的防御很高,你需要两个热能炸药和十个连锁才能打败它。埋下第一个热能伤害它,然后跑到下一个地点埋下连锁。你将会等待直到它靠近连锁。在网它并埋下热能前,-prime1是最好的方法击败moirae,但是如果你有更高级别的网,请使用-prime2。
Eris 可能是游戏中最灵活的boss,因为它可以轻松的跑出热能的爆炸范围。你需要等级5的纳米网来尝试捕捉并用热能摧毁Eris。你需要使用-prime1。另外自由使用SMAW和快速火力,是的热能技能有足够时间冷却。
运用你的判断力避免平民和物资在热能的爆炸范围之内。注意不要有其他的怪物在boss身边时去放置热能,你也许会中毒或者短路(降低你的移动速度)

[ 本帖最后由 橘_AE 于 2006-7-25 01:06 编辑 ]
 楼主| 发表于 2006-7-25 01:12:53 | 显示全部楼层

原文在此

大家觉得有问题就看这里……

  1. Yukie's Guide to Pro Det: -prime 1

  2. Introduction to Pro Det: -prime 1
  3. Howdy y'alls, and welcome to the second installment of Yukie's pro anything guides. This article will talk

  4. extensively about the proper use of Thermal Detonators. Specifically, I will talk about the

  5. Combat Engineers using thermal detonators as a skill, but the technique can be used by any class who happens to pick

  6. up a pair of them. Now it's hard to TK anyone with thermal detonators unless they're really, really clueless. But

  7. mark my words: warn everyone that you're about to pro det: -prime 1 something before you go about doing it. If they're smart

  8. they'll move waaaaaaay out of your way  

  9. This guide assumes that the CE (Combat Engineer) will be playing an "Army style" (ahem "roam style" or "marine

  10. style") game as opposed to a "dirty friggin' worthless noobhill camping" game. If you plan to play a noobhill (and all of its

  11. aforementioned decriptors) game then stop reading this guide, uninstall Warcraft 3, burn your computer, and kill yourself. Do

  12. it now. Pro Det: -prime 1 is only for Army style games.

  13. But what is Pro Det: -prime 1?
  14. Hehe... Pro Det is just what I call the incredibly psychotic use of thermal detonators in defeating bosses. A CE with pro det

  15. can defeat all kinds of bosses, if he's careful and intrepid enough***. In fact, in order to start using pro det, you pretty

  16. much have to be messed up in the head. But that's Okay, because as mental as we are, we get to blow stuff up. Lots and lots

  17. and lots of stuff

  18. The Basics
  19. Before you can even begin to learn pro det: -prime 1 in a game, you must first tell your fire team leader to type -tc 7.

  20. Being pink is critical to the pro det learning process.

  21. Now as starting off as a level 1 combat engineer, you will want to put your first point into Nanosteel net. Why Net? Well,

  22. most people max out engy skills to 5 first, but I find this to be somewhat wasteful. You're going to be needing net a lot

  23. more than you will be needing repair or detonation cord. At level 2 I tend to get energy processor, because the extra 15% in

  24. mana regeneration is all kinds of totally sweet (and pretty much required when you want to lay more than 1 thermal det to

  25. kill a boss) However some people may want to put a point into crit if they happen to find the Energy Cell early in the game.

  26. Lastly I level up engy skills all the way to 5, and after that's done I'll level up nanosteel net to 5. How totally awesome

  27. is -5 armor and 6 seconds of immobility? Don't even answer that.

  28. Whenever you're about to pro det a boss, make sure the entire team is behind you. If someone's running around behind the boss

  29. you will probably explode his nubcaek little behind to pieces. Besides, he can lure the boss in a different direction and

  30. totally screw up your pro det. So always forcefully yell at your teammates to move or you'll blow them up. Remember, we're

  31. deranged, so we don't care if we TK... it's for the good of the people. Their sacrifices (or failure to pay attention) will

  32. not be in vain!

  33. Lastly, as pro det users, we must always use the buddy system. In this case our best buds are the pancor jackhammer, or a

  34. teammate of which we can run to screaming "OMFG SAVE ME I'M BLEEDIN OW IT HURTS OMG SAVE ME THERE'S SO MANY."

  35. The problem with finding the pancor jackhammer is that it is incredibly elusive. In small games it can be very hard to find.

  36. That's why before going out to recon in the early waves, it is customary to pray to the gods and perform the ritualistic

  37. dance. In order to do this, stand in front of a civillian and make sure you two are facing each other. Now, try to jump over

  38. him, but make it too far so the game won't let you and say "Distance too great." Your marine will make the jump animation but

  39. won't jump, so he'll just keep doing the animation, suspiciously looking like he's humping the poor civillian in front of

  40. him*****. This is when you pray. It doesn't really matter what you tell them, but just make sure to be formal and polite.

  41. This is 100% scientifically proven to work. If you have your doubts, just ask PipeDream, who will confirm the validity of the

  42. ritual with boatloads of Quantum Physics equations you are guaranteed not to understand.

  43. The Specifics
  44. Thermal detonators cost 175 mana to use and have a gigantic blast radius. You can set the primer (time before explosion) with

  45. -prime x, where x is a digit from 1-9. They will deal 20,000 damage to all units within the radius after the allotted primer

  46. time. The blast itself is composed of 2 explosions that each deal damage. This is important because you want to trap bosses

  47. within both explosions in order to deal full damage. Note that explosions will always happen at the top of radius first

  48. before moving down. When picked up as an item, Thermal detonators come in pairs that can be stacked up to 5 in total. They

  49. work exactly the same as the skill.

  50. The Strategy
  51. Dets have a wide variety of uses. Aside from blowing up bosses, you can use them to blow up parasite spores or caves. A total

  52. of 5 parasite spores will spawn randomly on the map and there are a total of 6 caves of which zulus can spawn. Blowing up the

  53. spores means less parasites will spawn from them (if you get them all, you will receive bonus EXP and you will no longer have

  54. to deal with parasites) and blowing up caves means less zombies will spawn (and bonux exp). Be sure to use -prime 9 when

  55. blowing these up because it's always better to be safe then sorry. It is, however, less efficacious to actively seek caves or

  56. spores during the misson... instead it is probably in your best interest to only blow them up when you are passing by and

  57. have the time.

  58. Pro Det: -prime 1 Strategy
  59. How to defeat bosses with thermal detonators.
  60. The trick in laying thermal detonators is understanding how the explosions occur. After the detonator has been planted you

  61. will have 1 second to move out of the blast radius. 1 second, however, isn't enough to escape the total blast radius of the

  62. detonator. The trick to surviving is that the explosions will occur at the top portion of the radius first before blowing up

  63. the entire circle. So move directly downward in 1 direction (moving diagonally or changing routes will waste too much time

  64. and lead you to certain death). In effect, you will be narrowly escaping the blast radius before the explosion reaches its

  65. very outer limits.

  66. A typical pro det will first involve activating sprint, then netting the boss, planting the termal, and running like hell.

  67. Activating sprint before you even run up to plant the det is essential because you don't want to waste time hitting Z + T

  68. when you have 1 second to run for your life. In the later waves your net can hold a boss for 3 or more seconds, and this can

  69. prove to be an invaluable asset in reaching the final boss. For instance, by the time loki comes around you should have net

  70. to level 2-3, which should buy you just enough time to SMAW him. It is probably in your best interest to save mana and use

  71. SMAW instead of thermals to defeat Loki.

  72. Pro Det: -prime 2 Strategy
  73. In situations where you are unable to plant the thermal and run directly downward, you will have to use -prime 2 (you will

  74. probably use -prime 2 67% of the time). The strategy is the same, but in this case you will have just enough time to move in

  75. any of the cardinal directions (east, west, north, south) but remember to move in a straight line. -prime 2 should only be

  76. used in conjunction with level 2 or more net (unless dealing with slow targets such as the flesh composite) because most

  77. bosses will be able to run out of the radius as well. With prime 2, it is in your interest to try and run directly upward. If

  78. the boss should follow you up, the blast radius will hit him sooner since thermal det explosions always start top to bottom.

  79. Once you have a good awareness of the blast radius this will become very easy. Your pro det can be facilitated with a Machine

  80. Gunner carrying a M240 Machine Gun and U-238 ammo who can "permastun" (that is, keep the boss constantly stunned so that he

  81. is rendered immobile) the boss, or a (imba) Delta Operator who has U-238 ammo. Note that you can safely run away from the

  82. blast radius without sprint, however, it's just easier with the movement bonus. A Delta Operator or Force Recon with sprint

  83. can get away with Pro Det: -prime 1 if he is very confident. An Infantry Unit Leader who can cast tactical stance on you

  84. would be helpful as well.

  85. Note that due to Moirae's high resistance, you will have to use two thermal detonators + 10 chain explosives in order to

  86. defeat him. Plant the first detonator to hurt him, then move on and plant the chains. You will have to wait until he's nearly

  87. over the chains before netting him and planting the thermal. -prime 1 is the best way to go about blowing up moirae, but if

  88. you have a stronger level of net, then feel free to prime 2.

  89. Eris is probably the smartest boss in the game, because she will actually run outside of the thermal detonator radius. You

  90. need level 5 net to even attempt to pro det Eris, and you want to use -prime 1. Otherwise feel free to just smaw her and

  91. rapid fire. Pro det is cooler though.

  92. You will have to use your judgement in avoiding civillian casualties and the destruction of item boxes. It is also not in

  93. your interest to lay detonators when there are several other zulus near your boss, lest you want to be poisoned (thus having

  94. movement speed reduced) or given the proverbial Discharge of GG (short circuit. Otherwise known as "RANDOM CHANCE FOR YOU TO

  95. DIE"*******).

  96. *** "A fool knows no fear. A hero shows no fear."
  97. ***** AZAZEL DON'T FIX THIS BUG, YOU WILL ANGER THE NOTD GODS!
  98. ******* It is scientifically proven that the ritualistic dance for the NOTD Gods will give you 100% "Discharge of GG"-free

  99. games.

  100. By the way, all of the screenshots except for the -prime 1 ones are from 1 game . This just goes to show how much a CE can

  101. rule if he has pro det. Basically, he makes the FO totally useless in smaller games
  102. _________________
  103. I will exact final retribution on im and deposit his corpse into the nearest bog.

  104. Last edited by yukie on Wednesday May 17 2006; edited 3 times in total
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发表于 2006-7-26 09:16:53 | 显示全部楼层

~

怎么感觉是像用翻译软件就那么强翻的....汗一个先

然后对你的努力还是表示敬意
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发表于 2006-7-29 09:59:36 | 显示全部楼层
原帖由 Spell-Anit 于 2006-7-25 02:33 发表
我是神经病....



    他不是一般的神经.....................他用热能,也不修改时间,直接从头到尾就是1秒.......................飞机炸洞...........那个就..................[em07]
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发表于 2006-7-29 18:22:56 | 显示全部楼层
热能如果不设置定时无异于自杀
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发表于 2006-7-30 02:04:04 | 显示全部楼层
其实我还是会改热能时间的..
在怪物们在我之后有段距离..
而我又不能回头的情况下我就改了..
但我基本都是用 -prime 1 这样可以在怪物们开始矛盾之前就搞定他们..
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发表于 2006-10-7 23:05:09 | 显示全部楼层
楼上警告下~发表下自己的感想是可以的~严禁灌水
SA的确是BT狂,疯子战地。。。
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发表于 2006-10-11 18:48:00 | 显示全部楼层
我地一次玩把热能当玩具耍 SK他们残死在我的手中...
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发表于 2006-10-11 23:15:16 | 显示全部楼层
其实一秒很漫长,有许多进阶操作都是在零点几秒内完成的...
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发表于 2006-10-14 22:49:52 | 显示全部楼层
何只啊...安放时间不算的话...1秒启动时间加1-1.5秒的爆炸扩展时间...2秒足够你逃的了...现在正在1秒热能熟悉阶段...主要是安放时间长了点...跳跃时间长了点...冲刺时间短了点...
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