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Why NOTD?

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发表于 2010-7-14 12:55:14 | 显示全部楼层 |阅读模式
Why NOTD?
Welcome to the NOTD community. Our team (Ability & Reily) wanted to create a survival mod for Starcraft 2 because:
i) Players want to play a quality cooperative game - There weren't many memorable cooperative games in Starcraft and Warcraft III. Games like DOTA and Battleships were hybrid cooperative games that focused on the competitive element (team vs. team). Tower defense games were often a quickie without much involvement and customization. The better quality cooperative games came in the form of zombie survival (NOTD 2, NOTD Aftermath, SWAT). However, they had a limited audience and were created late in the lifestage of Warcraft III. Even so, they had the hallmark qualities of high replayability and depth that players were looking for. We know survival games are in demand and can be successful when launched to the right audience at the right time. To reach the mass market, a strong entry needs to be created when the SC2 is launched (summer 2010).
ii) We know what it takes to succeed - We have a combined 1000 hours of modding experience in previous games, and we're also gamers ourselves. We've been through the arduous process of finetuning and balancing mods, and will reapply our learnings quickly into SC2. We are committed because this project is a vital learning experience for future ventures we'll make.
iii) There is a unique opportunity to turn this into a business - Blizzard has announced that high-quality mods will be allowed to go for sale on the Blizzard Mod Marketplace. Blizzard has mentioned that games like DOTA do not qualify as a "high-quality" mod in their definition. Our approach to the survival genre (cooperative) allows us to create an engaging storyline, high content gameplay and replayability that enhances the overall SC2 experience. Selling mods for SC2 can turn out to be a big business. There are 12m Battle.Net users today and that will only expand with SC2's highly anticipated release. Players have grown used to paying for new applications (Steam/IPhone App Store) and will increasingly look for mods that add value to their original game titles.

There are many risks and barriers to break, and we will diligently work to overcome them. Let me know your thoughts
发表于 2010-7-14 13:02:16 | 显示全部楼层
我得了看了E文就会昏的病~~~[em26]
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发表于 2010-7-14 13:03:24 | 显示全部楼层
求解释[em26]
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发表于 2010-7-14 13:58:19 | 显示全部楼层
[em26] 全是淫文
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发表于 2010-7-14 14:04:00 | 显示全部楼层
为什么NOTD?
欢迎来到这个NOTD社区。我们的团队想要创造一个在星际2上的生存游戏。
因为:
i) 玩家们想要玩一个有质量、合作性的游戏-因为没有很多经典难忘有合作性的游戏在星际1与魔兽争霸3上。像DOTA和Battleships(海战)是一种团队合作性与竞技性(一个小队VS另一个小队)的游戏。炮塔防守类的游戏则往往没有大量的参与和定制。而较好的有团队合作性的游戏则来自僵尸生存(如NOTD2,余波,SWAT).然而,他们只能在有限的人数下游戏而且他们还是创建在较晚的魔兽争霸3平台上(个人语:擦,war3怎么惹你了)。即便如此,他们还是在游戏的可玩性和深度上体现了玩家们所寻找的价值。我们知道生存游戏是很受需要的,而且会在适当的时候在适当的玩家下变得成功。现在面向大众,一个强大的游戏需要被创建在正在发展的SC2平台上(2010年 夏天)
ii)我们知道是什么让我们成功的-我们在以前所有联合的游戏中有1000小时+的经验,而且我们自己也是一个游戏爱好者。我们已经度过了微调和平衡mod(模块)的过程,这会快速的让我们学习并运用到SC2平台上。我们承认,这个项目对于我们未来所做的事业是一个非常重要的学习经验。
iii)现在有一个极难得的机会让这变成一场交易-暴雪宣布,优异且高质量的mod模块会被允许在暴雪官方mod市场上出售。暴雪有提到像DOTA在他们的某种定义上并不是一个高质量的模块。而我们的生存合作模式允许我们创造一个动人的故事情节,丰富的游戏设置和重玩价值来提高整体的SC2的经验。为SC2卖mods(模块)可以变成一个大生意。现在有1200W网络用户,当然这还会因为SC2的推广而扩大。玩家们已经习惯为新的应用软件付钱(Steam/IPhone App Store),并且会越来越多的寻找mod为原有的游戏添加趣味。

这里会有许多的风险与障碍等着我们去挑战,但是我们会努力地克服他们。现在,让我知道你的想法。


渣翻译

[ 本帖最后由 L321 于 2010-7-14 14:08 编辑 ]
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发表于 2010-7-14 14:11:56 | 显示全部楼层
河马我鄙视你。。。
搬运过来都不翻译下。。
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发表于 2010-7-14 15:19:55 | 显示全部楼层
原来如此~~[em34]
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 楼主| 发表于 2010-7-14 15:51:27 | 显示全部楼层
我认为应该都看的懂啊
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发表于 2010-7-14 16:04:46 | 显示全部楼层
[em26] E文无爱。
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发表于 2010-7-14 16:05:24 | 显示全部楼层
是么
怀疑下[em22]
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