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亡者之夜:余波 K v1.03 中文版发布

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发表于 2009-10-7 21:57:39 | 显示全部楼层 |阅读模式
经过了几天疯一般的努力,终于将这个图汉化完成了。发现这个版本比1.5c增加了许多东西,加上老纳的汉化工具失效,我又再次回到了原始社会的状态,好在汉化亡者3的时候自己写了一些小程序帮助完成了一些繁杂的任务,让我的汉化工作量大大减少。但是这余波的汉化量还是让我重温了几天想杀人的感觉……

好了,废话不多说。本版余波只能运行在魔兽1.24版以上,1.5c的军衔需要转换后才能使用(送上军衔转换器,只能在魔兽1.20版本使用)。基本上该汉化的全都汉化了,新加的一些命令的说明实在看的让人费解就有一小部分没汉化。

更新日志和繁体中文版将会随后跟进,少安毋躁。


Azazel和Pipedream制作并更新至1.5c
TheOnlyAce将地图更新至1.5d beta 8
Kyuketsuki将地图至1.5k beta 1c
TheOtherSide将地图更新至 k 1.03

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发表于 2009-10-7 22:06:17 | 显示全部楼层
沙发我征用了——by YC

修改列表不断翻译中。

K版修改:
-Made Map 2mb, optimizing code and imports.
-Changed Code system to be compatible with 1.24 but code needs to be converted.
-Allowed Red to use KyuZ and CS Enable modes
-Added a Mode that makes both teams spawn as Zulus in Deathmatch with -Zulu Only
-Added -climb command which lets you climb out of ditches in some places
-Added -Request Supplies/Ordinace, Allows the highest ranking officer which must be a Officer, to call in Ordinance(Flare, 2xChain Explosives Case, Claymore Case) or Supplies(2x Ammo Cases, Medical Kit, Anti-Venom). Requires 2 sentries as minimum.
-Added alternate to -clear, -c.
-Made it possible to control group resident 41 and Communications tower, double click it and it will give you a unit to control group, by selecting that unit you will select resident 41 or Communications tower.
-Made Lost Cause a bit easier
-Changed limit to amount of magazines carried by pvt-pfc to 15.
v1.03版 修改
-Made Magnificent Bastards and Containment harder.
-Made Prometheus a bit faster, but reduced hp by about 10000.
-Made tooltips on Zulus in deathmatch clearer.
-Made EM Sphere so Prometheus always takes % of Max HP damage instead of amount, Lower with high squad rating and more players alive. 3 charge is 1% HP and 250 will be 90% for Squad Rating<20000. -1% for each player alive.
-Made EM Sphere cannot kill prometheus but only leave him on 10000hp, he will be stronger than minos.

修正:
-Made Orbital Artillery Shock AOE same as Orbital Artillery, made OA article 15
-Fixed Problems with md5
-Removed some possible cause of 0,0 bug.
-Fixed a few other bugs with map
-Removed A lot of location calls from code and used x,y instead.
-Fixed Some Fatal Bugs, there is still one that happens before zombie spawn.
-Moved Fatal Possibilities to after .1 and .2 message appear
v1.03 changes
-Removed UnitDamagePoint to make it more mac friendly.
-Fixed some problems with spore check code.
-Fixed helicopters so you can click through propellers and lights.
-Fixed Picking up Benelli or Browning not filling up opposite.
-Fixed bug with browning turning into benelli when you have one in your inventory.

下一版的改进:

正在做:
-Give Marine small chance to spawn tank zombie on death.
-Give Ghoul small chance to instant spawn after death.
-Add command -autojump x, you will jump if click inside 200 AOE. Can be cancel if click fast.
0 = off
1 = low ground only
2 = climb/jump
-Thinking, sleeping or something else.

将要做:
-Improve creep AI based on MS/Distance/HP/Creep type/Buffs. Creeps may run past marines for a higher priority target in higher ranking games.
-Turn Deathmatch options into dialog boxes, possibly Short Mode and Knife Mode as well.
-Add a system in that will keep players from gaining over a certain amount of XP. Something like an obstacle course between certain ranks where you have to complete them without getting x hits, kill certain bosses within a time limit and set items, complete a nightmare game etc.


Kyuketsuki的地图更新列表:

    新命令:
    -AFK
    显示每位玩家距离上次敲键盘的时间.
    -APM
    显示每位玩家的APM数.
    -Clear
    清除屏幕上的信息.
    -Dist xxxx
    在 600 到 4000 之间设置视角高度.
    -LastHit
    显示最后攻击你的单位和它的所有者.
    -Streak
    显示玩家被攻击前的最大杀敌数.
    -zbug
    用这个命令消除有bug的怪物, 不能确定这个命令是否能正确使用. 请告诉我它是否成功.

    物品命令:
    -Cases
    开关持有盒子当连锁炸药盒子或克莱默盒子不再拥有炸药的时候.(我尽力了……)
    -Auto Stack
    开关自动堆叠子弹功能.
    -Auto Consume
    Disables/Enables the item auto consumption function for items which allows your unit to use items which are currently on the ground if your inventory is full.(不明就里……)
    -Split xx
    从你第2格物品栏中拆分 xx 数量的弹药.
    -Supplies
    列出你四周小范围区域内的供给.
    -Supplies xx
    列出特定玩家携带的物资, x 代表玩家的序号, 从 1 到 10.
    -Unload xx
    从物品栏第一顺位的霰弹枪或榴弹发射器中卸下 xx 数量的霰弹子弹或 HEDP 弹药.

    模式命令:
    -Knife Cake
    开启只允许使用军刀的模式, 只有在不受到攻击前杀死玩家才能获得经验.

    -CS Enable
    允许你选择你所希望的章节和任务. 获得的积分减少 1/3 且不可获得勋章

    -KyuZ <Code>
    用于激活以下的命令
    这些命令将关闭积分存储除非你使用的是死亡竞赛模式.

    -Cooldown Mode
    -Energy Mode
    -World Vision
    -Level Up
    -General Mode
    -Unlimited Charges
    -Unlimited Ammunition
    -Replenish Shells
    -Super Shells
    -Super DP
    -Knife Mode
    -Gunfire
    -Click Teleport
    -Patrol Teleport

    死亡竞赛:
    -Zulu Enable
    可在死亡竞赛模式中开启怪物.

    -Zulu VS
    蓝队一方产生怪物.

    -DMFFA/DMFFAKILLS #/DMKILLS #
    开启 FFA 和杀敌统计模式, 杀敌模式 只开启15分钟.

    -CTF xxxxxx
    CTF(夺取团队旗帜) 选项:
    RF/BF: 随机产生旗帜/基地产生旗帜
    RS/BS: 随机出生英雄/基地产生英雄.
    KC/NK: 杀敌统计得分/杀敌不统计得分.
    例如: -CTF BFBSKC

    综合修改:
    - 改变僵尸的文字为暗红或重要类僵尸为黄色.

    游戏性修改:
    - 增加命令 '-p x' 设置背包的爆炸事件.
    - 在能量发生器西边的山边增加了个洞穴, 怪物会从那产生.
    - 在多处地方修改地形.
    - 修改使用正义增加的能量从50点降低到35点.
    - 允许你物品栏满了还能拾起 claymores/chain explosives/satchels/ground illumination flares/flares/ammo cases/magazines/shotgun shells/HEDP/medical kits/anti-venom/fibrins/detonation cords/shotguns/grenade launchers(就这些个东西,不翻了……), 如果你有堆叠将会自动叠加上去, 否则会在你的物品栏出现那样物品(物品栏满了就掉落到地上).
    - 当你物品栏满时拾起以下物品并无法堆叠起来时将会自动使用,并丢下剩余的物品:抗毒血清,绷带,弹药箱,弹夹,急救箱.(哦,原来如此)
    - 自动堆叠、自动消耗功能可用命令 '-auto stack' 和 '-auto consume'开关.
    - 自动消耗默认关闭,除非你读取了准下士以上的军衔(可手动开启) .
    - 烟雾减少的速度从50%降到40%.
    - Reduced Sound level from being too close to explosives from 5x to 4x.
    - 修改所有章节的发生几率.
    - 改变了 Diablo 的发生几率, It will go through 5 tiers of Squad Ratings.
    - 改变噩梦模式的运作, 不同单位获得不同的大量移动速度和攻击速度奖励.
    - 如果少于3名玩家(死亡后)则为 Residence 41 增加净化技能.
    - 修改战刀模式的BOSS出生/剧情几率.
    - 惩罚杀死盟友K-9的玩家, 他们的经验获得会减少到60%.
    - 增加命令 '-cases',让连锁捆和地雷捆消耗光后不会消失(哦,原来如此).
    - 霰弹弹药和HEDP可使用, 他们将会填装入放在物品栏第一格的适当武器中.
    - 在一些军衔之上加强一个小章节, 中士以上加强岗哨任务, 少尉以上加强第二章任务,少校以上加强第三章任务, 不适用于噩梦和新兵营.
    - 克莱默可被攻击(what?),他们的血量从50增加到200并有闪避技能(what?).
    - 败局已定被修改, 小队更容易过关. 败局开始前的启动时间增加到1分钟以上.
    - 选的兵种不同,难度也不一样.

    兵种修改;
    - Residence 41 和通信塔在玩家数少于3人时有系统净化技能.
    - 修改阿帕奇的凝固汽油弹,从地狱火改为更大范围的效果?(Changed Apache's Napalm from the hellfires to a larger area of effect).
    - 玩家被攻击时或有危险时将会显示附加的浮动信息当ACA开启时.
    - 增加了回收的释放时间并取消了冷却时间.
    - 红外信号的存留时间从 45 秒改为 30秒冷却时间从30秒增加到60秒,耗魔10.
    - 红外信号放置后的头20秒有有限的视野.
    - 高军衔小队更容易见到 Diablo,不容易碰上 Hades.
    - 高级激光指示会将制定的怪物显示给所有玩家,每2.5秒显示1秒.
    - 降低所有英雄和陆战队员的移动速度.
    - 给三角和侦查增加 '威慑感应器装置', 这个技能可让你只在开启时进行攻击, 你被攻击时自动关闭. 打开时降低对你的威胁, 耗魔15,冷却时间10秒.
    - 回收单个连锁和地雷时自动叠加到携带的捆中.
    - 在一群寄生虫、孢子、茧的情况下网和吞食失效 -可作用于其他目标时告诉我.
    - 增加命令 '-supplies' 在你周围的列出以下单位的数量: Ammo cases/Magazines/Medical Kits/Fibrins/Anti-venoms/Chain Explosives/Claymores/satchels/Flare guns/smoke grenades/ground illumination flares/shotgun shells/hedp.
    - 骨折情况下奔跑会损失的速度降低.
    - 奔跑时跳会受到少量伤害,骨折时跳的距离变短.
    - Made Fire Mission circle proportional to Dispersion. -Xifer, aka Theonlyoz.(什么东西?)
    - 火炮初始炮弹数从900减到600.
    - 增加真视之眼的技能给 M29, Arclite and DAO and 中等范围真视给 SAM-R.
    - 在烟雾中的陆战队员有33%几率miss.

    -步枪兵:
    - 有所改进.
    - 请武器训练伤害从3增加到4,每级增加1点移动速度.
    - 增加战刀.
    - 聚集火力修改:
    Level 1 - 15% increased attack speed; movement speed reduced by 6%
    Level 2 - 25% increased attack speed; movement speed reduced by 9%
    Level 3 - 35% increased attack speed; movement speed reduced by 12%
    Level 4 - 50% increased attack speed; movement speed reduced by 16%
    Level 5 - 65% increased attack speed; movement speed reduced by 20%

    -喷火兵:
    - 增加凝固汽油伤害,从33/53/73/93/113/127/140改为45/65/85/100/115/130/145 .
    - 燃料合成热键改为E(原来为F).

    -医疗兵:
    - 回魔变慢, 仍然只比喷火慢点. 学习急救技能增加回魔速度和减少技能耗魔.
    - 修改医疗技能:
    Level 1 - 可输血(仍需要急救技能).
    Level 2 - 冷却时间变短,解毒灼烧和矫正的耗魔变少.
    Level 3 - 60 HP per second. 2.5 Health per point. 升级输血.
    Level 4 - 110 HP per second. 2.75 Health per point. 纳米合成(永久增加护甲).
    Level 5 - 150 HP per second. 3.00 Health per point. 升级输血.
    - Blood Transfusion heals 125/150/180 Health over 15 seconds, costs 35/40/50 mana and has a cooldown of 40/35/30 seconds.

    -重步:
    - 减少攻速及攻击范围.

    -工程:
    - 从MK-2获得的回魔速度从15%增加到20%.
    - 通讯模块释放时间从10降到9,冷却时间从180改为160.
    - 通讯模块设立失败返还70魔.
    - 工程致命一击修改,等级3获得插入炮弹能力,等级5获得攻速增加15%.

    -狙击:
    - 使用权限从一等兵改为准下士
    - 攻击范围从 2500增加到2800.
    - Designated Marksman's Muzzle Break Suppressor now increases his attack speed by 0%/6%/12%/18%/24% and decreases his movement speed by -5%/-2%/0% and then increases his movement speed by 2%/4%. Muzzle Break Suppressor also decreases the reload time by .15 seconds each level.
    - 开镜增加攻击伤害, from level 1 to 3 to 60 from 40 and there on 100 instead of 80.

    -MQ3-掠夺者:
    - 加攻速 加10伤害.

    -侦查:
    - 侦查技能修改:
    Level 1 - 12 second camouflage. 学习军火信标
    Level 2 - 10 second camouflage. 学习激光视野
    Level 3 - 8 second camouflage. 学习医疗品信标; 改进激光指示
    Level 4 - 7 second camouflage. 学习爆破品信标; 通信广播
    Level 5 - 6 second camouflage. 部署UAV
    - 不需要侦查技能即可使用激光指示.
    - 拥有激光眼模块技能, 减少视野, 减少 20% 移动速度, 减少 40% 攻击速度 增加6秒攻击伤害180点. 显示目标区域8秒. 耗魔10,冷却时间12,. 需要4级致命一击.
    - 4级致命一击增加350攻击范围.
    - 通信广播允许共享玩家视野25秒。耗魔30,冷却时间40秒.
    - 爆破品信标可显示侦查周围所有爆破物资. 30 mana cost and 15 seconds cooldown.
    - Fixed UAV not being able to pick up some items.
    - 攻速减,伤害增.
    - 弹夹减少到40.
    - 侦查技能提高视野增加.

    -步指:
    - Does not spawn with GIFs anymore.
    - 用步兵小组指挥员技能替代请武器训练: Level 1, 激光指示. Level 2, 能量传输和战斗准备. Level 3, 学习公路照明弹和武器训练. Level 4, 学习高级步枪处理和请求武装直升机支援. Level 5, 火炮攻击和重整. 火炮攻击 and 请求武装直升机支援 只可在第二章用.
    - 武器训练减少所有人换弹时间0.75秒.
    - 公路照明弹持续40秒,冷却60秒需要30魔。比通常的公路视野要小.
    - 步枪训练增加8点伤害,减少1.85秒换弹时间.
    - FM cooldown lengthened to 15 seconds and mana cost increased to 18.
    - 重整增加周围移动速度35%持续7秒, 180 秒冷却并耗魔15.

    -前线观察员:
    - 技能修改:
    Innate Disarm
    1 - 学习 激光指示
    2 - 学习照明弹 和 VIPER 激光探测器
    3 - 学习 白磷弹
    4 - 学习无线电收发器与激光眼
    5 - 学习 TOT 任务与区域情报(Surveillance with slightly lower range)
    - Changed Forward Observer's Fire Mission so that it can only be leveled every 3 levels instead of 2 and can be leveled from level 2. Lowered Forward Observer's Fire Mission damage by 50 to the same values as the tooltip in 1.5c.

    -爆破:
    - 克莱默技能冷却增加45到 50.
    - 5级爆破技能改为零件组合改进, 减少炸药的释放和冷却时间, increases the amount of time your net works for by .5 seconds.To be precise, chains/claymores/net/md5 cooldown goes from 80/50/12/9 to 75/45/11/7, mana cost from 35/25/30/30 to 32/23/25/30 and cast time from 1 seconds to .35 second for chains/clays and 1.5 seconds to .5 seconds for md5's.
    - Assaultman's Delay from smaw firing per level of SMAW Proficiency further decreased by .10 per level, at level 3 it can now insert SMAW rounds into existing SMAWs with a maximum amount of charges of 2.
    - Changed Assaultman's smoke grenade cooldown to 25 from 20.

    -三角:

    小变化:
    - Added a unit cap for units controlled by Zulu players where it will remove some if it is higher than 35, except for when air field defence or Automated Artillery is active.
    - Improved creep AI slightly.
    - Change scaling of zulu's and item drops when only 1-2 players are playing.
    - Increased Chordata damage and range buffer and decreased its attack speed.
    - Decrease Blink's attack range and increased its attack speed.
    - Increased Shredder's attack speed and decreased its movement speed.
    - Decreased Varanus's attack backswing and increased its movement speed.
    - Increased Evil Dog's movement speed, decreased attack damage and improved its evasion.
    - Improved Devourers in general.
    - Decreased Tartarus's damage and increased its movement speed.
    - Increased Parasite Mound's turn rate and movement speed.
    - Increased Parasite Spore's turn rate.
    - Increased Tank Parasite's HP and decreased movement speed.
    - Increased Zombie Female Villager's Attack back swing.
    - Increased Flesh Composite's movement speed, maximum HP and armor.
    - Immortals now have a chance of being crippled after spawning.
    - Increased Gargoyle spawns in containment.
    - Deadlier ghouls have been added to the spawn pool.
    - Added a new creep called Shadow, you will have to see what it is by yourself. Does not spawn at all yet.
    - Added a knock back effect to Tartarus, Flesh Composite, Thanatos, Diablo, Eris, Loki and Moirae.
    - Lowered Varanus's attack range and increased attack speed and damage slightly.

    BOSS修改:
    - Added Anubis mini-boss, A randomly spawned hero that gives Zulus buffs whilst it is alive. It will not engage marines and must be hunted.
    - Made Havok faster and movement speed increase over time.
    - Decreased Havok's attack damage and attack speed.
    - Decreased Eris's HP regeneration and movement speed and increased her maximum HP.
    - Increased Minos's movement speed, armor and decreased its attack speed.
    - Increased Osiris's damage and maximum HP.
    - Increased Mundus's movement speed.
    - Increased Cerberus's maximum HP.
    - Increased Diablo's maximum HP and decreased his damage and attack speed.
    - Made it so for Moirae, atrien or shiva always drops if there are less than 5 players alive.

    问题修正:
    - Shiva fatal during Moirae mission and the odd fatal from it in Deathmatch.
    - MD5 fatal when used on units, i haven't seen it fatal since i changed the trigger for it but i believe it still needs more testing.
    - Colonel Ranks and higher can now save in nightmare and deathmatch only.
    - Fixed a bug where the chance for Diablo to spawn for higher ranked teams was not changed.
    - Fixed the Macbeth message at the ending cinematic.
    - Fixed Combat Engineers -25 Attack(Maybe, but tested).
    - Justice and Freedom have an unshared cooldown again.
    - Added a check for whether spores were dead, if they are it will give xp.
    - Fixed a bug in Containment where black hawk and the mini's where controlled by dark green, they should belong to marine corps.
    - Added invulnerability at the end of Containment and Lost Cause.
    - Made it so you cant -sitrep 1/2/3 at the start(temporary fix for the crash at the beginning. -thx to countpuchi for notifying me.
    - Fixed the problem with Force Recon's camouflage time not matching up to what it says it is, i set them to the real values instead(Except for the last 2 levels).
    - Fixed Flame Thrower's Napalm not doing the amount of damage it stated.
    - Fixed the problem where General ranks don't get reinforcement's. -Thanks to Xeni for notifying.
    - Fixed the supplies are scattered message to match up with the item drop message.
    - Fixed the unauthorized marine bug. -Needs testing.
    - Fixed the pet's interface being blank when it spawns. -possibly(added code to reselect it)
    - Fixed persistent chain explosives/clays that have been planted, you will have to disarm them twice.
    - Fixed a problem with helicopters using ammunition.
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发表于 2009-10-7 23:03:39 | 显示全部楼层
YC既然把他汉化了
那么
例如竞赛模式的变僵尸命令
可以放出来么

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发表于 2009-10-7 23:04:28 | 显示全部楼层
第一次下载是我的了..
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发表于 2009-10-7 23:14:35 | 显示全部楼层
改动说明又么 好久没玩了 和1.5c又哪些不同也不知道了

为什么叫K v 1.03?
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 楼主| 发表于 2009-10-7 23:30:51 | 显示全部楼层
改动在2楼。先翻译这么多,有空再说。[em32]

有任何翻译问题请提出来,会在下一个版本进行修正(如果有下一个版本的话)。
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发表于 2009-10-7 23:42:35 | 显示全部楼层
好吧
地雷不再是被小PZ一下A爆的玩意了

依然记得我放个背包在BZ旁边...然后BZ正好爆了(挂了),接着背包被A爆并产生了效果....一下就被秒掉了
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发表于 2009-10-7 23:47:10 | 显示全部楼层
-Auto Consume
    Disables/Enables the item auto consumption function for items which allows your unit to use items which are currently on the ground if your inventory is full.

这个就是当你背包满了的时候
右键点抗毒血清,绷带,弹药箱,弹夹,急救箱的时候他会自己使用...

明天晚上仔细来看
睡觉去了
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发表于 2009-10-8 00:29:03 | 显示全部楼层
这个……
工头的致命一击,修改了些什么啊?看不懂。

插入炮弹,难道是……可以开炮?
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发表于 2009-10-8 08:11:05 | 显示全部楼层
工程的致命一击升到3级以后,可以不用完弹夹就装弹,一次装一发,和CS一样,在没有备用弹夹的时候不能装
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