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Suggestion : Pet Abilities
I don't really play pet that much anymore, but in my day I was theproest pet ever. I'd like to see some additions to pets to keep itinteresting. Because wc3 only allows 11 abilities per menu you wouldneed 2 sub menus, but I dont think that is such a bad thing.
Some more pet abilities at higher levels
I had a few ideas:
50: Wail: Class A Zulus are attracted like a taunt and class b zulus are repelled.
60: Tail Wag: Random medical supply falls out 8 min cooldown
25% chance Medkit (1 charge)
30% chance Medkit(full)
30% chance AV
14% Fib
1% Blasto
70: Ground Pound: pet does 25 dmg to where it jumps. .1 sec stun.
80: Gnaw: pretty much a det cord 2 min cooldown
90:Toxic Breath: Essentially a benellis shot with 250 range 60 sec cooldown
110: Ground Stomp: 750 dmg thunderclap, 175 area circle around the pet (same as a clay) 80 sec cd
130: Headbut: Deals 250 dmg, pushes the target back 500. 80 sec cd.
150: Animal Empathy: 50% chance cure one ailment on target marine, takes 3 seconds during which neither the Marine nor Pet can move. 3 min cooldown
175: Animal Rage: Knife aura gets double speed and pet gets +50% MS for 15 seconds. 5 min cooldown (roshan gets + 100% attackspeed as well)
200: Mass Gorge: AoE Canibalize 150 area circle? 2min cooldown
225: Rebirth: the pet has a passive reincarnation: 1 charge.
250: Levitation: You can toggle a mode. When selected pet becomes an air unit
275: ESP: Pings all weapons on map 10 min cd(the steel boxes)
300: Possession: gives thepet the ability to take control of a target non-class A Zulu. 5 secondchanneling cast time during which neither the pet nor target can move.The Possessed target is not attacked by Zulus and gains + 50%. After 5minutes the Possessed unit dies. 5 min cd
[ 本帖最后由 森林礼赞 于 2008-2-13 21:34 编辑 ] |
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