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叛军任务翻译

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发表于 2007-1-30 13:18:38 | 显示全部楼层 |阅读模式
Overview: Alternate 3rd Chapter
Requirements:
At least 4 sentries must be set up already.
Will not happen if Airfield mission is failed.

概要:第3章的分支情节(叛军任务)

引发条件:
至少3个岗哨已经被建立起来
如果飞机场的任务失败将不会发生此情节

Overview: Fox company has been completely wiped out by a miscalculation of explosive resources by Air support in a nearby sector while converging on two prometheus sized zulus. Unofficially this miscalculation was due to GOLF company requiring resources with nuclear capabilities within that sector. To make matters worse, GOLF company had apparently planned out the desertion plan and has sabotaged numerous sentries located in their armories. The need and urgency of detecting the nuclear facilities as well as the dangers that GOLF company may unleash has called upon Echo to retrieve all the array equipment by placing them within trucks stowed within the hangars of the airstrip before GOLF company decides upon removing Sector E off the map and along with it any sentries.
Near this point, the game will check the number arrays already set up. Each array set up already, makes a higher chance of this mission being accepted (where 4 arrays set up being the 30% of happening, 5 array means 100%. The other two missions has not been factored into this percentage yet, so basically the percentages are just for reference.) If however it fails the check, the mission wont even start.
Batallion will now order Echo company to evacuate all arrays within the sector by meeting up with helicopter dropped technicians in a random place where a LZs would have been placed. Batallion also notes that the nuclear heads will need about 10 minutes before they are capable of being launched.

任务概要:狐狸战斗小队已经在一次围剿普罗米修斯级别的怪物时不幸被空军的轰炸误伤完全消灭,有传言说这次的误伤主要是由于高尔夫战斗小组在该地区申请核武器装置所造成的,更糟糕的是,他们已经蓄意破坏了安置在他们战斗服中的传感定位器,防止高尔夫小组释放核装置的任务已经指派给回声小组,指挥部需要回声小组在高尔夫小组将13地区连同所有传感器从地图上消灭之前找到并回收所有的核装置,并将他们放回位于飞机跑道仓库中的卡车里.
这个时候,游戏将会检查天线已经被设立的数量.每个被设立的天线将会增加这个任务出现的几率(如果有4个天线被设立将有30%的几率,5个天线将有100%的几率,其他两个任务目前还不具有能影响这个任务出现的因素,所以目前来讲衡量这个任务出现的几率就只有这个百分比了.)如果检验失败,那么任务将不会开始.
战地指挥系统现在将指派回声小队去会见直升机在空降地区随机空降的技术人员并撤除所有在地区中部署的天线.战地指挥系统将会提示核武器在发射之前会需要10分钟的准备时间.

-Objectives-

任务目标

The objective of Echo company is to meet up with these men that have been dropped off at a single LZ. These 5 dropped technicians will turn the colour of the first arriving player and will change controls. Once escorting these men to the hangar within the airfield is finished, these airdropped units will activate a truck and get in. Once these men are into a truck, the truck will change control to AI, and will begin following the player who had 'rescued' them.

回声小组的目标是接触这些被空降在一个降落地区的人员,这5个被空降的技术人员将会将颜色改变为第一个到达他们位置的玩家颜色并将控制权交给该玩家,一旦成功护送这些人员到达机场,他们将会启动并登上一辆卡车,卡车的控制权将会交给AI,并且卡车将会跟随"拯救"了这些人员的玩家.

Once trucks are activated, the driver will describe their orders of retrieving the sensitive equipment and will tell Echo that they will need about 1.5 minutes (minus the number of airdropped technicians left x 12) to fully deactivate sentries. The unused sentry (there are 6 sentries in total, but only 5 must be needed to begin this mission) can be dropped into the truck's inventory as will any deactivated sentry. Each sentry gives 20xp.

一旦卡车被启动,驾驶员将会说明他们回收敏感装置的任务并告诉回声小队他们将需要(1.5-减去当前存活的技术人员数*0.2)分钟来关闭装置的运行.没有用的岗哨(一共有6个岗哨,其中只需5个就可以引发这个任务)也可以象被关闭的岗哨一样被放到卡车里,每个岗哨将会给予玩家20xp的经验值.

Upon completion of deactivating all sentries. the game will check the time as well as the location of the marines and will give an "appropiate" (being a moderate) exit for the convoy to leave in. Batallion will finally inform that the convoy is essential and that all marines are expendable for this equipment. The convoy will then directly drive towards the exit.

当成功关闭了所有的岗哨后.游戏将会检查时间参数和海军陆战队员们的位置,然后给出一个合理的位置(合适的位置)标示给车队以供撤离,战地指挥系统将会通知车队上装载的是极端重要的设备,并且命令所有海军陆战队即使在牺牲自己的前提下也要保护它的安全.车队将会直接向撤离点驶去.

-Technician/Truck AI-

技术人员和卡车的AI

Once all airdropped technicians get into a truck, the truck will follow the player that 'rescued' them. Once reaching their destination, all AI technicians will get out of the truck and begin working on the array. Each technician will decrease the waiting time by about 12 seconds, up to a minimum of a 30 second deactivation. Once all arrays left on the map (minimum of 5) have been deactivated and stored on the truck, Batallion will give its order, and will begin charging down main roads towards the exit specified.

当所有的空降技术人员进入了一个卡车,卡车将会一直跟随"拯救"了技术人员的玩家.当到达了他们的终点后,所有的AI技术人员将会离开卡车并且开始部署工作.每个技术人员将会减少12秒的等待时间,等待时间最少可以被减少到30秒.当所有地图上的侦察岗哨都被成功关闭(最少关闭5个)并且放到了卡车上,战地指挥系统将会给出命令,并且沿着主路向撤离点进军.

Each technician will include a fib and will have only have a colt supplied by mana. Armour is at a minimum, kevlar to none is recommended. Movespeed will be about 200.

每一个技术人员将会拥有很少的战斗能力并且只拥有一把柯尔特枪,子弹量用魔法值来代替.装甲是最小值,凯夫拉装甲原则上是没有的.移动速度大概在200左右.
Truck will have no attack, and have armour as good as a bradley. Movespeed will be about 250 which will be mainly limited to the player it will be following before all arrays are completed.
卡车没有攻击力,拥有和布拉德力坦克一样的装甲.移动速度是250,但会因为在工作完成前都会一直跟随某个玩家而移动速度受到一定限制.

-Zulu AI-

怪物的AI

Numerous immortals as well has 4k zombies will spawn as well as about 2 Atlas, 1 Thrantos, and 3-4 Minos class. Non-boss type zulu will mainly focus their attacks on the truck, while Atlas and Minos classes will tend to target heroes normally. An appropiate number of slashers should be spawned as well, Thrantos and these slashers should target whatever is attacking them normally. Upon completion of the last array and the convoy begins to move out, the game will get a multiplier of surviving players and factor them into a Nightmare scheme of zulu spawning.

将会出现一定数量的不朽级的和拥有四千左右HP的怪物,并有2个Atlas(僵尸王),1个Thrantos(装甲狗),和3到4个Minos(冥王)级别的怪物(不知道这些怪物名称该用英文名称写还是音译成汉语,玩多的人大概都知道是什么怪物).
-Reward-
奖励措施

Upon reaching the exit point, the convoy will disappear and experience will be given. Batallion will inform them that intelligence hackers have managed to hold off the nuclear launches until the 0:00 mark on the countdown timer to reach the exit point before the entire map will begin to randomly become shivaed. Each player that reaches the exit point in time will recieve 100xp. Kilos can be carried into the exit zone for an additional 15xp (due to the nature of the 'heaviness factor'. Final reward will give 200xp to each player for winning and a new ending cinematic will begin.
[A total of (Final Reward)+(Getting to Exit point)+(5 x Sentries) = 400 can be achieved]
200+100+(20x5)=400 (420 can be achieved if the extra array is stored)

当到达了撤离点后,车队将会消失,并将给所有的玩家一定经验值.战地指挥系统将会通知玩家智能黑客们已经成功延迟了核弹的发射直到计时器倒数到零,并且要求海军陆战队员在这段时间内撤离,否则当时间过后全地图将会开始下核弹雨.每个及时到达撤离点的玩家都会得到100xp的经验值.Kilos装置如果及时被带到撤离点并给予额外的100xp的经验值.(考虑到重量因素,最终过关还有每人200xp的奖励,并且通关将会有一段崭新的过关电影)
[(最终经验值奖励)+(成功到达撤离点)+(5x岗哨的数目)=可以获取400xp的经验值]
也就是200+100+(20x5)=400(如果带回了多余的岗哨,那么最多可以获取420的经验值)

Failure (1), where all the technicians die, or the truck is raped, will result in instant loss, where players must wait out the timer until GOLF company begins bombarding Sector C with nukes. Prometheus will enter with 50-75% health left. Nuclear explosions will rock the map every 1 minute and players must lure Prometheus towards each nuclear explosion while evading previous radiation blasts.
Success in killing Prometheus will result in 100 xp given.

失败条件1:所有的技术人员死亡,或者卡车被摧毁,将会导致直接失败,这时玩家们只能等到计时器到零并且高尔夫小组开始用核武器轰炸C地区.Prometheus(最终BOSS大强)将会在50%到75%生命值的情况下出现.玩家们必须在每1分钟一次的核武器攻击中躲开攻击,并将Prometheus引诱到核武器攻击的位置以消灭它.

Failure (2), where the timelimit expires before the technicians finish their job, will result in an automatic skip to prometheus entering along with the nuclear warhead's bombardment. Echo will then experience a secondary objective to also take out Prometheus. Nuclear warheads will rocket the map every 30 seconds, while attempting to evade Prometheseus and the Nukes, AND attempting to get all the sentries. Experience rewards will result as normal.
Note: I personally think this will not be an incentive to finish the retrieval part slowly due to the impossible nature of the radiation blasts. Although evading prometheus is an easy feat, the number of radiation circles and the nukes will cause the navigation between arrays as well as the evacuation process to be extremely hard. Also note that there is no satellite imaging to plan out the navigation.

失败条件2:当时间限制到达的时候技术人员还没有完成他们的任务,将会导致直接跳转到核弹头轰炸和Prometheus出现的情节.回声小队将会体验另一种形式的任务.核武器将会每30秒攻击一次,玩家必须一边躲开核武器攻击,一边逃避Prometheus的追赶,并且还要继续完成岗哨任务.经验值奖励将会和平时一样.

Failure (3), where the timer expires during the convoy run will result in a 200% difficulty level by spawning many more zulu around the exit. The mission will have the same objective, get the 5 sentries, get out, however due to the nature of the spawn point being the same as the evacuation point, the truck will run headlong into bodies of zulu, and a surviving CE is highly recommended for repairing.

失败条件3:当计时器到达0并且车队还没有撤离的情况下将会导致双倍难度情况的出现,怪物们将会大量出现在撤离点.任务仍然和以前一样继续,到达5个岗哨,然后撤离,因为撤离点就是怪物的出生点,因此车队将会直接冲进怪物群中,生存的方法就是一定要拥有修理技能...
General Notes for beta testing: Increase the number of zulu to an impossible level to reduce the possibility of free experience gain + resulting in a code wipe.

Beta测试版的主要提示:将怪物的数量增加到了一个不可能过关的难度从而减少了轻松获得经验值的情况并且减少了高军衔密码泛滥.
发表于 2007-1-30 15:25:31 | 显示全部楼层
!!!!!!!!!!

攒一个!如果不是yy的话  那么难度现在更大了。。。[em03]
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发表于 2007-1-30 15:29:16 | 显示全部楼层
爆头 这是1.4d就能触发的还是遥远1.5才能触发的?
并且在叛军什么任务后能开始进行任务?
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发表于 2007-1-30 15:33:25 | 显示全部楼层
这个是官网上某普通玩家对判军任务修改的建议.
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发表于 2007-1-30 15:43:40 | 显示全部楼层

回复 #4 YC 的帖子

[em03] ..........

还以为是分支任务。。。 不过如果有这任务 那打起来真的很爽了 再配合弥撒的歌 估计场面会达到悲壮的效果。。。。。不过游戏时间貌似又要延长了[em07]
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 楼主| 发表于 2007-1-30 15:45:55 | 显示全部楼层
哦 是YC考官发给我的翻译考试......
我也不知是什么
最近偶家官网上不去地说...
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发表于 2007-1-30 15:49:30 | 显示全部楼层

回复 #6 爆头之王 的帖子

[em03] `````我记得那YC那帖我也看了 发送答案的格式不是开主题 而是短信回复吧。。大哥。。。。不过谢谢翻译....
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发表于 2007-1-30 16:16:11 | 显示全部楼层
Beta测试版的主要提示:将怪物的数量增加到了一个不可能过关的难度从而减少了轻松获得经验值的情况并且减少了高军衔密码泛滥.

那更造成刷分的泛滥。。。
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发表于 2007-1-30 16:55:17 | 显示全部楼层
有些没有翻译或者翻译不太准确的地方我写在下面了,括号里是我的修改:


At least 4 sentries must be set up already.
至少3个岗哨已经被建立起来
(应该是4个)

Fox company
狐狸战斗小队
(应该是F连)

GOLF company
高尔夫战斗小组
(应该是G连)

To make matters worse, GOLF company had apparently planned out the desertion plan and has sabotaged numerous sentries located in their armories
更糟糕的是,他们已经蓄意破坏了安置在他们战斗服中的传感定位器
(更糟糕的是,G连明显已经提前做好好了叛逃计划并且蓄意破坏了很多位于他们军事驻扎地周围的监视岗哨)

Echo
回声小组
(应该是E连)

minus the number of airdropped technicians left x 12
减去当前存活的技术人员数*0.2
(原文是12,换句话说拆除每个监视岗哨最多需要1.5分钟,每多活一个机械师就可以减少12秒的拆除时间)

Each technician will include a fib and will have only have a colt supplied by mana. Armour is at a minimum, kevlar to none is recommended.  
每一个技术人员将会拥有很少的战斗能力并且只拥有一把柯尔特枪,子弹量用魔法值来代替.(每个机械师都有一个绷带和一把靠消耗技能点来开枪的柯尔特手枪。)

Numerous immortals as well has 4k zombies will spawn as well as about 2 Atlas, 1 Thrantos, and 3-4 Minos class. Non-boss type zulu will mainly focus their attacks on the truck, while Atlas and Minos classes will tend to target heroes normally. An appropiate number of slashers should be spawned as well, Thrantos and these slashers should target whatever is attacking them normally. Upon completion of the last array and the convoy begins to move out, the game will get a multiplier of surviving players and factor them into a Nightmare scheme of zulu spawning.
将会出现一定数量的不朽级的和拥有四千左右HP的怪物,并有2个Atlas(僵尸王),1个Thrantos(装甲狗),和3到4个Minos(冥王)级别的怪物(不知道这些怪物名称该用英文名称写还是音译成汉语,玩多的人大概都知道是什么怪物).
(有大量的不死怪物、4000血的僵尸、2只Atlas巨人、1只Thrantos大蓝铁狗、3-4只Minos小强。非boss级怪物主要寻找并攻击装甲运输车,Atlas巨人和Minos小强主要寻找并攻击玩家。会有大量slashers小黄铁狗出现,Thrantos大蓝铁狗和slashers小黄铁狗主要攻击那些攻击它们的人物。当最后一个监视岗哨被回收后,装甲运输车开始撤离,游戏开始进入多人生存模式,等待玩家的将会是恶梦般的怪物难度。 )

Batallion
战地指挥系统
(指挥部)

Kilos
(友军尸体)

Success in killing Prometheus will result in 100 xp given.
(成功杀死Prometheus大强会得到100xp经验。)

Note: I personally think this will not be an incentive to finish the retrieval part slowly due to the impossible nature of the radiation blasts. Although evading prometheus is an easy feat, the number of radiation circles and the nukes will cause the navigation between arrays as well as the evacuation process to be extremely hard. Also note that there is no satellite imaging to plan out the navigation.
(提示:我(Azazel)个人认为,核武器产生的辐射将会严重减缓回收任务的完成速度。虽然躲避Prometheus大强比较简单,但辐射范围可能会严重阻碍回收任务和装甲运输车撤离任务的路线,从而使游戏变得极为困难。也要注意撤离任务时不会有卫星定位提示进行导航。)








CX:爆头的翻译水平不错,个人认为完全可以加入汉化小组,只是需要多一些细心和翻译技巧,有的句子翻译得比较生硬但意思大体都对了,其实把关键词语翻译准确后,整个句子的翻译可以不完全按照原文直译,只要意思准确就可以了,翻译的目的是能让别人读着流畅不会产生歧义就行了。

个人认为爆头的翻译水平可以加入小组。

我以后可以稍微偷偷懒了[em73]
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发表于 2007-1-30 17:10:38 | 显示全部楼层

回复 #9 CX 的帖子

表情很强大。。。。。。
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