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NotD Aftermath 1.5d beta 3 Discussion Suggestions

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发表于 2008-12-27 17:08:27 | 显示全部楼层 |阅读模式
Place any suggestions in this thread as well, nothing that will heavily impact game play thought as i still want it to be similar, not having hills to camp on is rather fun at the moment, noobs die rather quickly though.

People seem to want a new load splash pic so post some links or something and ill have a look.

Changes:
- Added Modes that disable saving in nightmare and normal. The list is in the map under quests (will add them into quests later, still need a unique password to activate so people don't go around abusing it and so far no one has one other than me). Can only be activated during the first 2 minutes of the game
- Changed terrain to make it harder for campers.
- '-Clear' to clear the screen of excess text.
- '-APM' to show a players average actions per minute.
- '-AFK' to show how long it has been since the player last issued an order.
- Reset the codes, everyone will have to start as Private again.
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- Added -lold(just because it was easier to work with than loadold).
- Changed Fuel Synthesizer's Hot key to E.
- Added command '-p ' to set satchel primer.
- Changed Newbie text to a dull Red or blue(Changed to yellow next version) depending on importance for now.

-(To be done) Added a mode that will not give medals and only one third of Experience when saving but allow you to select between Chapters, bosses and such but only activated if 2 LtCol's or higher players activate it and require a team with player ranks no less than captain, useful for training vs Diablo which is a rare encounter or learning of ways to deal with Lost Cause.(Once you learn to deal with it, i can always change and make it harder again, change the way you have to deal with them) Can only be activated within the first 2 minutes of the game. It allows higher ranked a way to provide more useful feedback.
-(To be done) Add a Command that will make nightmare significantly harder(half hp or less, minus ms and negative regeneration) for those who want a real challenge in survival. - need more feedback on bonuses if any. Can only be activated within the first 2 minutes of the game.
-(To be done) Change Justice energy output per use. - need some feedback on values for this one

Bug Fixes:
- Shiva fatal during Moirae mission and the odd fatal from it in Deathmatch.
- MD5 fatal when used on units, i haven't seen it fatal since i changed the trigger for it but i believe it still needs more testing, only been through 7 finished games with a full house of assmen testing it with slight variations like an NC or DO etc.
- Justice and Freedom are spammable again.
- Colonel Ranks and higher can now save in nightmare and deathmatch only.
- Fixed a bug where the chance for Diablo to spawn for higher ranked teams was not changed.
- Fixed the Macbeth message at the ending cinematic.
- Fixed Combat Engineers -25 Attack(Maybe, but tested).
- Fixed Apache's Napalm from hellfire to match animation. - needs a bit more tweaking
- Fixed a few pathing bugs.
- Added a check for whether spores were dead, if they are it will give xp.
- maybe 2 or 3 other things i may have forgotten.

Current Viable Suggestions(PLEASE COMMENT Yes/No Why):
- Make map more Newbie friendly - need suggestions to iron things out about what should and shouldn't be done.
- Add miss chance to smoke.
- Add more ailments like internal bleeding(quite a lot of work figuring out values and tweaking chances of other ailments as well)
- Ability to make smaw rounds, say refill if it is in your inventory only up to the level of smaw efficiency -1 or something like that(so at level 5 u can refill it to 4) mana cost should be around 60.
- Move Napalm out and Fuel Efficiency in.
- Weaken iul a little, but how?
- +10 armor for pets when they spawn?(might allow it to tank for a living player, which i believe was the reason behind it being removed) suggestions?
- Designate gives everyone sight, possibly only the advanced laser designator(for say 1.5 seconds every 3 seconds, when you hear the heart beat)?
- Change Noob message color give me some hex values/suggestions for color.

I Started this version because i wanted NOTD to change from its normal repetitive state in a way so that people would find it harder to camp and i hope you'll like the changes as much as most people who have tested the map with me.

Thanks to to people on Bored Aussie for helping me test the map although they weren't there most of the time when i needed them.

http://epicwar.com/maps/78053/
Placed it in Iron hand as well
Removed excess text and some typo's from post

Need to fix:
I wonder what setting it is in vex/widget for it to show the map picture on epicwar...
Sentries don't ping - need higher SR but still shouldn't display the message, might change that.
Containment where Dark green will get control over the immobile black hawk and the mini's, they should belong to marine corps
 楼主| 发表于 2008-12-27 17:10:55 | 显示全部楼层

因为时间问题,暂时用GOOGLE翻译一下~等待有心人士的翻译

变化:
-由模式,停用节水恶梦和正常的。这份名单是根据任务地图(将它们添加到任务后,仍然需要一个独特的密码激活,使人们不会去滥用它周围迄今没有人另外一个比我) 。只能激活在第一次2分钟的比赛
-改变地形,使其难以露营。
-'清除'以清除多余的屏幕上的文字。
-'杀伤人员地雷'表现出的球员平均每分钟的行动。
-' A FK'显示了多久,因为球员去年发布了一项命令。
-重置守则,每个人都将不得不开始为民营一次。
-------------------------------------------------- -------------------------------------------------- ---------
-增值l old(只因为它是容易与比l oadold) 。
-改变燃料合成热门体育的关键
-由命令'一p '设置书包引。
-改变新手文字的枯燥红色或蓝色(已变更为黄色下一版) ,根据现在的重要性。

-(要做)由一种方式,不会放弃金牌,只有三分之一的经验时,节能,但可以让您选取章节之间,老板和等,但如果只激活第2 L tCol的或更高的球员激活它,需要一个团队球员队伍不得少于队长,有益的培训与暗黑这是一种罕见的遭遇或学习的方式来处理失落的原因。 (一旦你学会如何对付它,我可以随时改变,使其难以再次,改变了你处理这些问题)只能被激活的第一个2分钟的比赛。它允许较高的排名,以提供更多有用的反馈。
-(要做)添加一个命令,使恶梦显着更难( 5 0马力或更少,减去m s和消极再生)为那些谁想要一个真正的挑战中生存。 -需要更多的反馈意见,如果任何奖金。只能被激活的第一个2分钟的比赛。
-(要做)变更司法人均产值能源使用。 -需要一些反馈的价值观此一

错误修正:
-湿婆期间M oirae致命的任务和古怪的致命它在死斗。
-致命的M D5使用时,对单位,我还没有看到它致命的,因为我改变了触发的,但我相信它仍然需要更多的测试,只有通过比赛7日结束了全部房子a ssmen测试略有变化像数控或溶解氧等
-正义和自由是s pammable一次。
-上校军衔和更高的现在可以保存在噩梦和死斗只。
-修正了一个错误的机会暗黑产卵更高的球队排名没有变化。
-固定的麦克白消息,结束电影。
-固定的工程师- 25战斗攻击(也许,但测试) 。
-固定A pache的凝固汽油弹从地狱之火相匹配的动画。 -需要一点调整
-固定几个路径错误。
-添加了检查是否孢子人死亡,如果他们将给予X P中。
-也许2个或3个其他的东西我可能忘了。

目前可行的建议(请评论是/否为什么) :
-让更多的新手地图友好-需要建议,以铁的事情了什么应该不应该这样做。
-新增错过机会吸烟。
-新增更多的疾病一样内部出血(相当多的工作搞清楚的价值观和调整的机会其他疾病以及)
-能力,使s maw发说,如果它填充在您的库存最多只的水平s maw效率- 1或类似的东西(所谓的第5级ü可以填充到4 )法力费用应约为6 0。
-移动凝固汽油弹和燃料效率英寸
-谁家i ul一点点,而是如何?
-1 0装甲宠物时,产卵? (可能会允许它坦克对生活的球员,我相信这是原因它被删除)建议吗?
-指定给每个人都看不到,可能只有先进的激光指示器(为1 .5秒说,每3秒,当你听到心脏跳动) ?
-改变颜色N oob讯息给我一些十六进位值/建议的颜色。

我开始这个版本,因为我想NOTD改变其正常的重复状态的方式,使人们将难以营,我希望你会喜欢的变化多达大多数人谁也考验了我的地图。

由于人们对钻孔澳元帮助我测试的地图虽然他们没有大多数时候,我需要他们。

http://epicwar.com/maps/78053/
放置在铁的手,以及
删除多余的文字和一些错字,从后

需要解决:
我不知道它是建立在凸/部件它显示地图图片epicwar ...
哨兵不平-需要较高的简,但仍然不应该显示的信息,可能会改变这种状况。
遏制地方暗绿色将得到控制,流动黑鹰和小的,他们应该属于海军陆战队
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发表于 2008-12-30 19:25:18 | 显示全部楼层
让人崩溃。。。。。
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发表于 2009-1-1 14:58:05 | 显示全部楼层
这个翻译``````[em21]
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发表于 2009-1-5 19:33:33 | 显示全部楼层
节水。。。。。
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