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余波1.5c正式版已经放出

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发表于 2007-12-4 00:43:14 | 显示全部楼层 |阅读模式
余波1.5c正式版已经发布,请到下方蓝色连接处下载
临时汉化版已经放出,请到置顶地图下载专用贴中下载


由于原定于1月20日放出正式版提前放出
汉化组本拟定对所有已翻译文本进行质量提升的最终校对计划被打乱
现暂时放出基于beta12版汉化的临时汉化版以供各位暂时进行游戏

在所有校对完成后将发布正式汉化版


余波1.5c已经于2008年1月8日放出
原版地图的点击下边的连接即可


beta12版更新
修正了步兵指挥员的呼叫直升机和炮火任务技能
使用了最近版本的VexOptimizer 和Widgetizer 对地图进行了处理(Optimizer是优化器,该是俩地图优化的软件?)
- Fixed Request Gunship Support and Fire Mission on IUL
- Used latest versions of VexOptimizer and Widgetizer for map processing

beta11版更新
添加了步兵指挥员呼叫直升机支援的技能
对败局已定进行了小幅度改动


beta10版更新
步兵指挥增加了能量传输能力
战地工程师增加了填弹能力

12.26,beta10放出,更新的忒快了……清洁工跟我说,猪头传蓝,学so么?唔唔,前狼后虎,AM的压力也不是没有吧……

12.23,终于没被人提醒自己跑官网发现一次更新XD
嗯嗯我承认,碧蓝怒火清洁工和创世之辉等等狂热网友看官网比俺勤快多了,这是第三次被人提醒了XD
(再次感谢所有捅咕提醒我新beta出现的网友,嗯嗯-v-)


英文原版的下载连接NOTD Aftermath 1.5c
可能还有人搞不懂,说一下,这个连接就是官网的连接
不管这里版本号些的多少,指向的下载都铁定是最新版就对了
如果发现官网比这里版本要新,点这个下载也没问题的





BUG修正

小弟狙击们现在没法拿SAMR骗伤害了
改进了提示字幕““那棵树上已经有一只猫头鹰”改为“那棵树上已经安放了一部监视哨岗”
修正了输入 '-prime' 会导致背包炸药爆炸时间归零的bug(译注:呸,我当是新设定……)
修正了侦察技能的某错误拼写
路径阻拦器的hp从9999增加到了99999(译注:即是说,原来前线f技能满后10炮能炸残个塔,现在要100炮……
修正了炮弹在用光后显示负值的问题
修正了使用 '-shells' 指令出现重复信息的bug
极大减少了当任务目标完成时,败局已定任务依然失败bug的出现机率
败局已定的核打击会摧毁E区的大部分区域

---------上为beta8之前的改动-----------
修正了教官绶带的授予信息不显示的bug
修正了MQ3掠夺者被摧毁后,继续刷撕裂者的bug
极大减少了黑鹰机组人员滑出着陆点bug的出现机率

---------上为beta9之前的改动-----------
修正了黑鹰机组人员死得就剩一个时无法被营救的bug
修正了一个玩家早死后导致出现"未授权陆战队员"提示的bug

---------beta10!他不是一次改动!!-----------12.26
修正了工程第一级爆击的bug
修正了挂掉的玩家不掉落弹夹的bug(bug么……看来无数潜在的吸尘器要面临更猛烈的爆菊了……)

---------beta11below, supposable-----------12.27

电焊技能的6/7级技能说明现在正确显示了使用医疗包的额外奖励值

---------打了一晚上NR回来就看到更新了-----------08.1.2(3)

尽可能减少了章节切换时有单位不停止的问题 (让我们某翅膀再次默哀下吧XD)



新特性和改动


败局已定中的基连炮火逆袭在快命中前会在小地图上有提示
干掉基佬炮尉会有15xp奖励
血肉尸魔、寄生虫、嗜血犬和僵尸现在都改成重型未知甲壳了
火兵和机枪兵对抗重型未知甲壳的伤害提升了,其余攻击方式也做了调整
火兵的甲从8+到了9
医生的兴奋剂在等级3以上会稍微减少填弹时间,但技能说明中不显示
医生的兴奋剂cd减少了5s
冥王/菠萝在高衔局里拉人有可能会导致目标身上的物品脱落
冥王/菠萝会启用更高的AI来对付高衔队伍
打雷的伤害从3w减少到3k(唔唔,反正被雷劈还是没救,不过我们现在知道,“遭雷劈”这句话在余波里不是空穴来风)
败局已定里搞死技师的xp惩罚提高
死亡竞赛里的车队蓝被削弱了,同时小强将代替小九上场
死亡竞赛里的登陆点送援兵间隔从30s提高到90s(嗯嗯,看来普天之下无人不ws%……)
使用了Illidan(evil)X的新M2布拉德利模型
飞机现在的攻击类型不再是步枪而是改成了凝固汽油(据测试的同学说很快就能打掉2k血的孢子)
同时专门克制飞机的蚊子攻击更难逃避了- - 据说是什么,攻击范围动态缓存从75提高到了90,即使移动的目标也不易脱靶鸟……
飞机的隐身cd提高到了15s(综上所述,飞机开的烂还要硬开的现在更加早死)
战地工程师的攻击在1技能爆击达到3级后不再会miss,但技能说明里还是不告诉你
轨道炮的耗蓝从30减少到22
炮火任务在天黑时有几率不那么准(so……8小强突袭机场高地,3排f堵门的做法是不是会被迫作出改动呢?)
新三章中加入新的简单结局
并且有几率震慑挨砸的单位,使其暂时减少移动速度(注意,丫只说减移动速度),震慑几率随轨道炮等级而提高
轨道炮的cd从15s减少到8s
出叛军的最低小队评价指数从4w提高到4w5
低军衔的队伍更容易碰到决战巨兽章节
燃料传输的攻击范围提升从40增加到了50

————没记错的话,以上是beta4之前的————
高衔局的游戏难度略有下降

————同样没记错的话,以上是beta5的唯一改动————
K9小幅度改进(b
犬吠(md就是k9的狗语嘲讽技能……为什么我非要弄个文言上去……)的影响范围从600提高到650,而且现在对空中单位有效,而且能暂时提高k9的移动速度
枪榴弹技能cd从35s减少到20s
机枪手在使用弹药链时会失去知觉(——这是直译——其实他们想说的是失去视野吧……)
现在使用-SAVE指令时会提示剩余的可用SAVE次数
当侦察或隐蔽技能达到4级时,可使用升级版的激光指定传输(具体情况待考
激光指定传输信息现在包括指定者的名字(好像这就是上一条的具体情况?
低军衔玩家现在接到新任务后,任务栏会闪烁以提示
玛润们的闪避AI略有提高(好吧,希望别是1.5还是1.5a那种车队式的提高……
启示录的台词改进了
不朽者们在面对高衔队伍时会在复活后施展五星战世诀……错,是暂时无敌一下下

-------beta8开始生效的改动----------
军医的科尔特改成了沙鹰
中尉以上配备的k9现在获得了隐形能力

不朽者在高衔局里复活后不再是无敌,而是变硬一段时间
ACA现在只对准下士以下的玩家自动激活
原地待命指令现能在5s内增加被影响队员25点护甲
车队出女妖的的最小平均经验从4w提高到7w
战地工程师的爆破索cd从30s下降到5s,能量消耗从40提高到65
军官的红外信号能量消耗从30下降到10
白磷弹的弹药消耗从8下降到5
在高衔局中,三角猫队员会贪污一部分炸蓝胖的连锁炸药。同样,高衔局里的蓝胖依然不情愿自己跑到连锁堆附近。
所有等级生理盐水的cd都调整到了18秒
步枪兵和步兵指挥员的基础攻击伤害现在更加接近。
中尉及以上军衔的玩家在使用步枪兵时可获得5个额外的弹夹
步枪兵的基础填弹时间从6s下降到5.5s
步枪兵的基础护甲从2提高到5
步枪兵的战刀替换为科尔特手枪
高军衔队伍现在战斗中可获得更多的xp
噩梦模式下获得的xp增加
败局已定中,G连的护甲从纳米护甲改为反作用护甲
冰龙的攻击力降低了
步枪兵、火兵和步兵指挥员现在的冲刺方式有改变
MQ-3掠夺者的空袭cd从60s提高到90s
MQ-3掠夺者的隐秘行动cd从15s提高到25s,能量消耗从12提高到15
MQ-3掠夺者的基础能量从100增加到150, 回复速率从1.25减少到0.68
MQ-3掠夺者的地狱火导弹能量消耗从25提高到30
冰龙现在在存活玩家人数少于4时不再瞬移,在多于6名玩家的高衔局中的冰龙会有额外的行为模式
新兵营的护甲奖励从15减少到5
列兵现在无法在新兵营中使用前线观察员、三角洲特种兵、步兵指挥员,爆破手和MQ-3掠夺者。只有士官长或更高的军衔才能使用所有职业
退出玩家的人物现在会在地图上显示,并出现信号提示15s

-------beta8开始生效的改动----------
科尔特手枪的等级需求从下士调整到一等兵
系统净化cd从240s下降到120s,能量消耗从120减少到100
火兵的火焰飞行速度从1000增加到1400
随机选择到的MQ-3掠夺者现在可获得一包公路照明弹
火兵的攻击现在可以防止不朽者和双头蛇复活(感谢Special_Angel同学的提醒)

噩梦局中现在会空投更多的弹药
爆破的基础能量从140提高到190
救出的村民收到的攻击不再计入玩家的被攻击次数中
军衔达到上校的玩家只能在噩梦/死亡竞赛中继续获得经验点数,但勋章的进步点依然可以保存
布拉德利装甲车、阿帕奇和眼镜蛇直升机的反隐范围从900削减到500
噩梦难度中自爆龙的爆炸延迟从3s延长到4.5s
噩梦难度中的自爆毒爆炸半径从200扩大到275
修改了直升机的行为模式,以阻止扎堆情况的出现
6人以上的游戏全员存活到通关会获得额外的经验奖励
现在工程的爆击每等级会减少0.6s的填弹时间

---------beta10!他不是一次改动!!-----------12.26

工程的爆击在达到3级后可以使用填弹技能
高衔队伍现在死亡竞赛中会获得更高的经验
步兵指挥员现在拥有能量传输技能
步兵指挥员的基础能量从120提高到140
USS独立舰再次升级(感觉这东西在1.5c的beta里号大了点……)
败局已定现在需要起码三名玩家才能触发(如果狙击单通败局的传言是真……难道老外觉得场子守不住了?)

---------估计以下都是beta11的-----------12.27放出改动,地图几时出不知道

从现在开始,授权步兵指挥员呼叫武装直升机支援,原三角洲特种兵授权取消,改为呼叫F22猛禽战斗机进行空袭(不知道要到几章才给咧~)
步兵指挥员吼炮不再需要前线存在,但只能在二章吼
步兵指挥员的基础hp从415下降到400

---------更新真……乃们给我个黑白相间的墓碑吧-----------12.29

- 败局已定中,G连叛军

的护甲从纳米护甲改为复合型装甲(+10的那个,看来+15也够麻烦)
的部分步枪兵换成了火兵(不知道会不会用f喷……)
的几乎所有狙击手都换成了特派射手(不由得又开始担心纤维了)

- 间谍(常说的刺客)的攻击速度略有降低
- 羊皮盾机枪塔的HP略有上升
- 使用照明弹将使所有陆战队员获得目标位置的视野--包括友军和敌军
- 步枪小弟的射程从1500减少到1425
- 冥王的拉人现在不掉护甲(有人反映自动脱衣服问题嗯?作者给了另一种解决方式XD)

---------对不住某猪的是,军衔问题还没来得及反映-----------08.1.2(3)

小队平均经验会在章节切换时重新计算(即是说,如果1章死的稀里哗啦,2章刷怪情况会好些)
升级了地图处理工具,VexOpt 4.0 到 4.5, Widgetizer 1.7 到 1.8.


这里提一句,只要括号里的内容没写“原注”就都是某人吐的泡泡……
beta8的汉化已经完成,各位可以开始无障碍享受各种新特性了






Aftermath 1.5c Change Log
Release Date: January 20, 2007
General Themes of Change
- Quality Improvements

==============================================

Bug Fixes
- Mini-Snipers and mini-Marksmen now do not gain permanent damage bonus from the SAM-R. (Manze)
- Changed in-game text 'That tree already has an owl' to 'A surveillance sentry is already in place on that tree'. (Toopazi)
- Fixed a bug where typing '-prime' will set the primer time to 0. (Duke_Richie)
- Fixed a typo with Reconnaissance. (Protke!)
- Increased the HP of Pathing Blockers from 9999 to 99999.
- Fixed a problem where shells displayed a negative value upon depletion. (Protke!)
- Fixed a bug where using '-shells' produced a repeat message.
- Minimized the occurance of a bug where Lost Cause could not be won when objectives were complete.
- Lost Cause nuclear strike now destroys most of Sector E.
---------上为beta8之前的改动-----------12.23
- Fixed a bug where DI Ribbon award message was not shown. (WyvernRider)
- Fixed a bug where Shredders continued to spawn when the MQ-3 Predator was destroyed. (TheOnlyAce)
- Minimized the occurance of a bug where Black Hawks would slide out of the Landing Zone.
---------上为beta9之前的改动-----------12.25
- Fixed a bug where you sometimes could not rescue the BHD crew is only one was alive. (low99)
- Fixed a bug where unauthorized Marine message appeared when Marines died early in the game.
---------beta10!他不是一次改动!!-----------12.26
- Fixed a problem with Combat Engineer's Level 1 Critical Strike damage.
- Fixed a bug where magazines would not drop from dead Marines.
---------beta11below, supposable-----------12.27
- Field Aid Level 6 and 7 tooltip updated with the correct Medkit bonus amount. (Manze)
---------my poor laptop can't stand so much text>_<-----------08.1.2(3)
- Minimized a problem with unpaused units during Chapter intervals. (Death_Phoenix)

New Features and Improvements
- Hostile Fire Missions in Lost Cause will now ping in the minimap shortly before impact.
- 15 XP awarded when Lieutenant Oliver is killed. (TheOnlyAce)
- Flesh Composite, Parasite, Blood Hound and Zombie (Type 3) armor changed from Carapace to Heavy Carapace
- Flamethrower and Machine Gun attack potency on Heavy Carapace armor improved. Damage dynamics retuned for other attack types.
- Flamethrower base armor increased from 8 to 9.
- Anabolic Steroids Level 3 and above now improve reload time slightly. Will not be reflected in tooltip.
- Anabolic Steroids cooldown reduced by 5 seconds.
- Navy Corpsman Colt replaced with Desert Eagle.
- Hades/Diablo snatch target now have a chance of dropping items in higher ranked games. (killerrobot)
- Hades/Diablo AI improved in higher ranked games. (killerrobot)
- Lightning damage reduced from 30,000 to 3,000. (og_tails)
- XP per kill increased in Lost Cause. (TheOnlyAce)
- Etaphreven weakened in Deathmatch. Moirae spawn pool replaced with Minos in Deathmatch. (WyvernRider)
- Time delay between LZ landings in Deathmatch increased from 30 seconds to 90 seconds. (WyvernRider)
- Implemented Illidan(evil)X's M2 Bradley model. (illidan92)
- MQ-3 Predator attack type changed from Rifle to Incendiary. (USMC-Delta)
- Shredder attack range motion buffer increased from 75 to 90 - less likely to miss moving targets. (rutgerzak)
- Combat Engineer attacks will not miss at Critical Strike Level 3 and above. (Eng3L)
- Orbital Artillery energy cost reduced from 35 to 22. (John_S)
- Fire Missions have a chance to be less accurate during Dark Clouds effect. (John_S)
- Incorporated new simple ending for Containment. (WyvernRider)
- Orbital Artillery now has a chance to shock units, reducing their movement speed temporarily. Chances increase with Level. (John_S)
- Orbital Artillery cooldown reduced from 15 to 8 seconds.
- Lost Cause minimum Squad Rating requirement increased from 40,000 to 45,000. (DEFCON)
- Magnificent Bastards will now occur more frequently for lower ranked squads.
- Fuel Transmission attack range increment increased from 40 to 50 per level.
- Game difficulty reduced for higher ranked squads.
- K-9 improved slightly
- K-9s for 1st Lieutenant and above ranks gain camouflage.
- Bark area of effect increased from 600 to 650, now affects air units, and increases K-9 movespeed temporarily
- Rifle Grenade skill cooldown reduced from 35 to 20 seconds.
- Ammunition Link stationary duration decreased. (Viper)
- Machine Gunner loses awareness while using Ammunition Link. (Viper)
- Saves remaining information added when using '-save'. (Dronz)
- Improved Laser Designator available when Reconnaissance or Covert Operations Level 4 is learnt. (illidan92)
- Laser Designator transmission now includes originator's name. (Prom_Retard)
- Missions tab now flashes when a new mission objective is uploaded for lower ranked players. (Death_Phoenix)
- Marine evasion AI improved slightly.
- Improved Revelation communications. (WyvernRider)
- Immortals are temporarily hardened when respawned for higher ranked squads.
------------beta8, above-------------
- ACA auto activation XP reduced from 5000 to 1500. (rutgerzak)
- Hold Position now increases armor of affected Marines by 25 for 5 seconds. (Death_Phoenix)
- Eris encounter in Convoy minimum Squad XP requirement increased from 40,000 to 70,000 (Syia)
- Combat Engineer Detcord cooldown reduced from 30 seconds to 5 seconds. Energy cost increased from 40 to 65. (Arphen)
- Officer Infrared Chemlight energy cost reduced from 30 to 10.
- White Phosphorus Round consumption reduced from 8 to 5 rounds.
- Delta will plant less Chain Explosives for Lyganesh in higher ranked games. Lyganesh will also be less inclined to automatically get lured to chains in higher ranked games.
- Saline IV cooldown reduced to uniform 18 seconds for all levels.
- Rifleman and IUL base attack damage is now more consistent.
- 1st Lieutenant and above ranks start with 5 additional magazines when using Rifleman.
- Rifleman base reload time decreased from 6 to 5.5 seconds.
- Rifleman base armor increased from 2 to 5.
- Rifleman Combat Knife replaced with Colt.
- Higher ranked squads now gain increased Marine XP in combat.
- Nightmare Mode Marine XP gain in combat increased.
- Lost Cause Golf Company Marine armor changed from Nano Body Armor to Reactive Body Armor. (TheOnlyAce)
- Osiris damage reduced.
- Rifleman, Flamethrower and IUL now have a different Sprint.
- MQ-3 Predator Airstrike cooldown increased from 60 to 90 seconds. (TheOnlyAce)
- MQ-3 Predator Stealth cooldown increased from 15 to 25 seconds. Energy cost increased from 12 to 15. (TheOnlyAce)
- MQ-3 Predator base energy increased from 100 to 150. Energy regeneration rate decreased from 1.25 to 0.68. (TheOnlyAce)
- MQ-3 Predator Hellfire Rockets energy cost increased from 25 to 30. (TheOnlyAce)
- Osiris now will not blink for games with less than 4 players alive. Osiris now has additional characteristics for higher ranked games with greater than 6 players alive.
- Boot Camp armor bonus reduced from 15 to 5.
- Privates now do not have access to FO, DO, IUL, Assaultman, MQ-3 Predator in Boot Camp. Only players ranked SSgt. and above will have access to all MOSes.
- Location of leaver's Hero is now pinged and revealed for 15 seconds.
------------beta9, above-------------
- Colt rank requirement reduced from Corporal to Private First Class.
- System Purge cooldown reduced from 240 to 120 seconds. Energy cost reduced from 120 to 100.
- Flamethrower attack projectile speed increased from 1000 to 1400.
- Randoming MQ-3 Predator now provides a Ground Illumination Flare. (WyvernRider)
- Flamethrower attacks now prevents Immortal and Crepitus respawn.
------------beta9, before chrismas eve, above-------------
- More Ammunition is now dropped in Nightmare games.
- Assaultman base energy increased from 140 to 190.
- Civilians now do not contribute to hits taken calculation. (Protke!)
- Upon reaching the rank of Colonel, the player can only earn further Experience Points playing Nightmare/Deathmatch. Medal progress will still be saved.
- Reduced True Sight range of Bradley, Apache and Cobra from 900 to 500.
- Popper pop delay increased from 3 to 4.5 seconds in Nightmare.
- Infection effect radius increased from 200 to 275 in Nightmare.
- Altered Helo movement behavior to prevent cluttering.
- Completing the game with all players alive (requires at least 6 players) will award additional XP.
- Each level of Combat Engineer's Critical Strike now reduces reload time by 0.6 seconds.
---------beta10!He's not only change!!-----------12.26
- Combat Engineer's Level 3 Critical Strike now grants access to Insert Shell ability.
- Higher ranked squads now earn more XP in Deathmatch.
- Energy Transfer ability added to Infantry Unit Leader. (TheOnlyAce)
- Infantry Unit Leader base energy increased from 125 to 140.
- USS Independence improved slightly.
- Lost Cause now requires at least 3 live players. (Manze)
---------beta11below, supposable-----------12.27
- Request Gunship Support added to Infantry Unit Leader. Gunship Support replaced with Airstrike on Delta Operator. (Manze)
- IUL Fire Mission now does not require Forward Observer. Available only in Chapter 2.
- IUL base HP reduced from 415 to 400.
---------kill me! kill me now!-----------12.29
- Lost Cause Golf Company Marine armor changed from Nano Body Armor to Composite Personnel Armor. (TheOnlyAce)
- Replaced some of Golf Company's Riflemen with Flamethrowers. (TheOnlyAce)
- Almost all Snipers in Lost Cause replaced with Marksmen. (TheOnlyAce)
- Agent attack speed reduced slightly.
- Aegis Turret HP increased slightly.
- Using flares will now reveal target area to all Marines, friendy and enemy alike.
- Mini Riflemen range decreased from 1500 to 1425.
- Hades' pull now will not drop armor.
---------my poor laptop can't stand so much text>_<-----------08.1.2(3)
Squad Rating recalculated during Chapter intervals. (Death_Phoenix)
- Upgraded map processing tools. VexOpt 4.0 to 4.5, Widgetizer 1.7 to 1.8.


最后提一句……别一勺烩了……我是从1.5a的改动列表开始做的文本翻译
而不是“一直以来”
——之前一直是老纳CXYC他们孤军奋的战好吧
这个和某节肢动物有近似之处的ID今年二月份才找到组织XD

搞什么一直以来……那个谁,想爆我菊花直说……

[ 本帖最后由 囧RZ 于 2008-1-25 01:41 编辑 ]

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发表于 2007-12-4 02:28:47 | 显示全部楼层
下个图先

体验体验~~~~[em01]

=============================================================================
刚玩了一把   地图又变回绿的了 我讨厌草地~~~~~

坦克模型变了 貌似医生兴奋要蓝少了?别的没太注意

车队-小蓝-雷达2-黑天-小冥-3角-1茧-女人-决战-死于政府核弹。。。。万恶的政府。。。。

[ 本帖最后由 MVP=No.1 于 2007-12-4 03:51 编辑 ]
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发表于 2007-12-4 07:51:34 | 显示全部楼层
草地真讨厌!

远不如雪地看的清楚
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发表于 2007-12-4 08:12:52 | 显示全部楼层
冥王/菠萝在高衔局里拉人有可能会导致目标身上的物品脱落

不知道是掉在原地呢 还是被拖后的地点。.

不过不管掉哪  如果刚好把准备应急的绷带偷走了。..     阿门....[em04]

如果 mq3像阿帕奇一样再带个自动的机枪  就无敌啦。。。
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发表于 2007-12-4 16:58:39 | 显示全部楼层
[em03] 我在BN的ID就是Azure-Wrath....碧蓝怒火....
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发表于 2007-12-4 17:23:28 | 显示全部楼层
黑鹰直升机的那个 机枪才是最强大..

貌似没增强什么    怪物被大大提高了....
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发表于 2007-12-4 19:25:36 | 显示全部楼层
这是beta版,非正式版。
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发表于 2007-12-4 20:25:49 | 显示全部楼层
辛苦了
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发表于 2007-12-4 20:33:06 | 显示全部楼层
变草地了??饿~~~喜欢雪地啊~~~~可以滚雪球~~~~
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发表于 2007-12-4 23:19:59 | 显示全部楼层
按照老纳的习惯,建议可以开始着手汉化了,等到正式版出来时只要修改小部分更新就行,这样推出汉化版会快很多。
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