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发表于 2007-6-29 20:18:45
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发上来先,回头再排版-v-
Aftermath 1.5a Change Log
Release Date:June 30, 2007
[/fly]General Themes of Change
- Quality Improvements
==============================================
Bug Fixes
bug修复
- Fixed a problem with Major General mini-marine reinforcements. (Losing.Sanity)
修复了少将小弟的问题
- Fixed a problem where Pilots could not control any aircraft.
修复了驾驶员不能控制任何空军单位的bug
- Flare Guns will now properly stack with each other.
照明弹现在可以叠加了
- Fixed a problem where players would not respawn if '-dmclass 12' is used. (Manze)
修复了在死亡模式下使用-dmclass 12造成玩家无法复活的问题
- '-fps' command disabled during Bunny mini-game to prevent camera issues.
-fps指令在抓兔子游戏时被禁用,以阻止发生镜头视角问题
- Fixed a rare problem where killing Moirae after a very long time awarded players the five
minute kill bonus experience.
修复了一个罕见的问题,即在n久以后干掉九头却提示在5分钟內消灭并给经验奖励
- Fixed a Detonation Cord tooltip cutoff issue. (Echorus)
修复了爆破索的说明文字显示问题
- Fixed an issue where the SMAW knockback effect may cause units to displace out of the
game area. (Manze)
修复了一个SMAW的吹飞效果会把单位吹出地图边缘的bug
- Improved the execution of Hade's snatch trigger.
改进了冥王抓人的触发器
- Fixed an issue where being pulled by Hades during a jump will cause your unit to float.
(Arphen)
修复了一个在跳跃时被冥王拉走导致的飞人问题
- Fixed a typo that caused Leviathans not to appear in Magnificent Bastards.
修复了一个导致三章决战巨兽不刷火龙的拼写错误
- Fixed a bug where units knocked back by SMAW rockets did not receive the tinnitus effect.
修复了一个单位被SMAW吹飞后耳鸣的错误
- Fixed a bug where spamming the right answer awards XP multiple times in the Officer
Proficiency Test. (Death_Phoenix)
修复了在军官测试中通过正确答案多次刷xp的bug
- Fixed a Monofilament Cartridge Learn Tooltip description inaccuracy. (Alpha)
修复了纤维的学习提示文字描述不正确问题
- Fixed a bug where destroying AH-1 Cobras did not result in Article 15.
修复了一个击毁AH-1眼镜蛇直升机不触犯第15条军规的bug
- Mini Engineer MK-2 Nanoprocessor description text changed from 'mana' to 'energy'. (?
therbeast)
小弟工程师的MK2纳米能量发生器的文字描述从“魔法”改成了“能量”
New Features and Improvements
新特征和改进
- Updated Credits. (Dronz)
更新了制作组人员名单
- Jefferson Airfield defense credit is now awarded more appropriately later into the
Chapter. (D1G1TALRON1N)
杰佛逊机场的防御现在会在2章持续更久。
- Osiris' blinks are now less precise in games with two or less players.
冰龙的瞬移现在在游戏里玩家少于两人时会变得不那么精确了
- SMAW knockback area formula changed from a constant 400 radius for all levels to
(300+20*SMAW Level)+50. This means that there will be a safe knockback area of 50 units for
all levels of SMAW rockets. Prior to this change, Level 1 SMAW with a damage radius of 320
would have a 80 unit safe range and a Level 5 SMAW would have no safe range at all.
SMAW的吹飞范围公式从不变的所有等级400半径变成了(300+20*SMAW 等级)+50。这意味着所有等级的
SMAW都有50的安全吹飞半径。在这改动之前,等级1的SMAW有320的伤害半径和80的安全吹飞半径,而等
级5的SMAW则完全没有安全吹飞范围。
- Designated Marksman kill factor reduced from 1 to 0.9. (TheOnlyAce)
特派射手的kf从1降低成了0.9
- Spawn rate of bosses reduced in Deathmatch.
死亡模式下刷boss的机率降低了。
- XP penalty for killing Technicians in Lost Cause increased from 25 to 30.
在败局已定中,杀死技师的经验惩罚从25提高到30.
- EM Sphere effectiveness reduced slightly.
最后的EM电磁波武器效果被轻微减弱(是伤害还是减速效果?各位测试下?
- You now will not lose experience when you select an MOS group that is equal to your
existing one. (RIP)
当现在选择和当前MOS同样的MOS时不会损失xp了
- MQ-3 Predator is no longer affected by the tinnitus effect. (stupidlamer)
MQ-3掠夺者不再会发生耳鸣情况了
- 30 seconds interval added between successful Landing Beacon plantings in Deathmatch.
(YurdleTheTurtle)
在死亡模式下,保护登陆点任务来飞机送小弟的间隔增加了30秒
- Deathmatch : Machine Gunner is now Tier 0; Navy Corpsman is now Tier 1.
死亡竞赛的代码:机枪手的编号现在是0,医疗兵的则是1.(说实话,Tier为何物我没概念,了解同志请
务必补全
- There is now a 25% reduced chance of getting the MOS you previously died with in
Deathmatch.
在死亡模式下重生后职业不变的机率下降了25%
- Slashers have been replaced with Tartarus in the DM spawn table.
死亡模式下塔尔塔罗斯Tartaru 将代替猛砍者Slasher 出场
- Entering '-dmclass' as the host will now show you the class list and respective values.
主机输入-dmclass会显示职业列表和相关数据
- Bosses will no longer level up in Deathmatch.
死亡模式下boss们将不再升级
- Saline IV energy cost reduced from 30/35/40/45/50 to 30/30/35/35/40. (USMC-Delta)
生理盐水的能量消耗从30/35/40/45/50削减到30/30/35/35/40。
- Sniper projectile velocity increased from 4500 to 6500. (Arphen)
狙击手的子弹速度从4500提高到6500
- Marine's visual range during the night reduced slighty. (Arphen)
陆战队员的视野范围在夜间会略微减少
- Movement speed loss when sprinting with a fracture reduced from 35 to 25 ms. (TheOnlyAce)
在骨折时冲刺的速度损失从35减少到25
- EM Sphere release codes now have more variations.
手动发射EM电磁波武器的密码现在有更多的变数……随机了?
- Marking Beacon and Transceiver crates are now darker. (D1G1TALRON1N)
空袭信标和无线电的箱子颜色现在更深了。
- Gunship support will now arrive earlier for low ranked squads during the first Flesh
Composite sequence.
在低军衔队伍遭遇第一个血肉尸魔时直升机支援会更早到达。
- Magazines acquired from 'Drop Magazines' can now stack with other magazine stacks when
your inventory is full. (Echorus)
现在在物品栏已满的情况下,由卸载弹夹获得的弹夹可以直接并入弹夹叠。
- Hits calculation is disabled when Fluffy spawns. (TheOnlyAce)
在兔王刷出后hits将不再继续计算
- Increased the frequency of the generic rain ambience. (Pax)
提高了下雨的频率
- New Parasite variant introduced.
开始使用新的刷寄生虫变量
- Drag-selection disabled during the Bunny mini-game. (Stratoss)
抓兔子时玩家无法圈选兔子了
- 'Running low on ammo' message now checks for Magazine stacks in inventory during
processing. (illidan92)
现在出现“弹药不足”的提示前会先检测玩家物品栏里的弹夹叠数量。
- MD5 Mine detonation is now more stable and less likely to cause crashes when spammed.
MD5全向雷现在更加稳定,并且在大量使用时不太可能造成弹出错误了
- Fortitude, Suppressive Fire, Heal, Nanosteel Net and Saline IV can now be leveled to a
maximum of Level 7.
坚韧光环,火力压制,治疗和纳米钢网以及生理盐水的最大等级提高到7级
- Steroids increase jump range by 12 and Fractures reduce jump range by 60.
类固醇提高12点跳跃距离,骨折减少60点跳跃距离
- Blood Transfusion energy cost increased from 40 to 45. Cooldown increased from 40 to 45
seconds.
输血的能量消耗从40提高到45. 冷却时间从40秒提高到45秒
- Antibiotics energy cost increased from 15 to 20.
抗生素的能量消耗从15提高到20
- Navy Corpsman's Heal base healing increased by 0.50. (Echorus)
医疗兵的治疗技能基础效果提高0.5
- You now cannot lose Combat Readiness when playing as the MQ-3 Predator. (YurdleTheTurtle)
当使用MQ3掠夺者时不会损失战斗准备
- Leviathans will not appear for lower ranked squads in Magnificent Bastards.
低军衔队伍在三章决战巨兽时不会遇到火龙
- Officer Proficiency Test question pool increased. (KillerROboT)
军官测试的题库扩容了
- Improved Squad XP calculation.
改进了队伍xp计算方法
- Navy Corpsman base Medkit healing bonus reduced from 75 to 25. Each level of Heal
increases healing bonus by up to 15 HP when using Medkits.
医疗兵使用医疗包的基础奖励从75减少到25,每等级的治疗技能会提高15点使用医疗包的治疗效果
- Medkit base healing reduced from 225 HP to 200 HP.
医疗包的基础效果从225减少到200
- Heal range increased from 40 to 65.
治疗技能的距离从40提高65
- Injured civilians may now call for help.
受伤的村民现在会求救
- '-sitrep 1', '-sitrep 2' and '-sitrep 3' now toggle Experience, Kills and Movespeed
information displays respectively in the ALICE interface.
'-sitrep 1', '-sitrep 2' 和 '-sitrep 3' 指令现在会使ALICE界面上显示经验、击杀和移动速度信息
- Zulu HP reduced by 10% for very low ranked squads.
当队伍的军衔非常低时,怪物的血会减少10%
- You now need to be physically in Ravenholm to successfully complete Lost Cause after
clearing the town. (FlipSlayer[TX1])
现在的败局已定任务,在清理完村子后必须有人在村里才能完成(完了……右下流歇了……)
- Completing optional objectives improves your chances of earning medals. (Manze)
完成任务现在会提高你获得勋章的机率。
[ 本帖最后由 唐僧 于 2007-6-30 18:28 编辑 ] |
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