|
|
Place any suggestions in this thread as well, nothing that will heavily impact game play thought as i still want it to be similar, not having hills to camp on is rather fun at the moment, noobs die rather quickly though.
People seem to want a new load splash pic so post some links or something and ill have a look.
Changes:
- Added Modes that disable saving in nightmare and normal. The list is in the map under quests (will add them into quests later, still need a unique password to activate so people don't go around abusing it and so far no one has one other than me). Can only be activated during the first 2 minutes of the game
- Changed terrain to make it harder for campers.
- '-Clear' to clear the screen of excess text.
- '-APM' to show a players average actions per minute.
- '-AFK' to show how long it has been since the player last issued an order.
- Reset the codes, everyone will have to start as Private again.
-------------------------------------------------------------------------------------------------------------
- Added -lold(just because it was easier to work with than loadold).
- Changed Fuel Synthesizer's Hot key to E.
- Added command '-p ' to set satchel primer.
- Changed Newbie text to a dull Red or blue(Changed to yellow next version) depending on importance for now.
-(To be done) Added a mode that will not give medals and only one third of Experience when saving but allow you to select between Chapters, bosses and such but only activated if 2 LtCol's or higher players activate it and require a team with player ranks no less than captain, useful for training vs Diablo which is a rare encounter or learning of ways to deal with Lost Cause.(Once you learn to deal with it, i can always change and make it harder again, change the way you have to deal with them) Can only be activated within the first 2 minutes of the game. It allows higher ranked a way to provide more useful feedback.
-(To be done) Add a Command that will make nightmare significantly harder(half hp or less, minus ms and negative regeneration) for those who want a real challenge in survival. - need more feedback on bonuses if any. Can only be activated within the first 2 minutes of the game.
-(To be done) Change Justice energy output per use. - need some feedback on values for this one
Bug Fixes:
- Shiva fatal during Moirae mission and the odd fatal from it in Deathmatch.
- MD5 fatal when used on units, i haven't seen it fatal since i changed the trigger for it but i believe it still needs more testing, only been through 7 finished games with a full house of assmen testing it with slight variations like an NC or DO etc.
- Justice and Freedom are spammable again.
- Colonel Ranks and higher can now save in nightmare and deathmatch only.
- Fixed a bug where the chance for Diablo to spawn for higher ranked teams was not changed.
- Fixed the Macbeth message at the ending cinematic.
- Fixed Combat Engineers -25 Attack(Maybe, but tested).
- Fixed Apache's Napalm from hellfire to match animation. - needs a bit more tweaking
- Fixed a few pathing bugs.
- Added a check for whether spores were dead, if they are it will give xp.
- maybe 2 or 3 other things i may have forgotten.
Current Viable Suggestions(PLEASE COMMENT Yes/No Why):
- Make map more Newbie friendly - need suggestions to iron things out about what should and shouldn't be done.
- Add miss chance to smoke.
- Add more ailments like internal bleeding(quite a lot of work figuring out values and tweaking chances of other ailments as well)
- Ability to make smaw rounds, say refill if it is in your inventory only up to the level of smaw efficiency -1 or something like that(so at level 5 u can refill it to 4) mana cost should be around 60.
- Move Napalm out and Fuel Efficiency in.
- Weaken iul a little, but how?
- +10 armor for pets when they spawn?(might allow it to tank for a living player, which i believe was the reason behind it being removed) suggestions?
- Designate gives everyone sight, possibly only the advanced laser designator(for say 1.5 seconds every 3 seconds, when you hear the heart beat)?
- Change Noob message color give me some hex values/suggestions for color.
I Started this version because i wanted NOTD to change from its normal repetitive state in a way so that people would find it harder to camp and i hope you'll like the changes as much as most people who have tested the map with me.
Thanks to to people on Bored Aussie for helping me test the map although they weren't there most of the time when i needed them.
http://epicwar.com/maps/78053/
Placed it in Iron hand as well
Removed excess text and some typo's from post
Need to fix:
I wonder what setting it is in vex/widget for it to show the map picture on epicwar...
Sentries don't ping - need higher SR but still shouldn't display the message, might change that.
Containment where Dark green will get control over the immobile black hawk and the mini's, they should belong to marine corps |
|