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发表于 2010-3-31 16:39:27
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亡者之夜 余波 K1.03 调整
原帖参见http://bbs.uuu9.com/read.php?tid=2756988
K版修改:
-Made Map 2mb, optimizing code and imports.
-Changed Code system to be compatible with 1.24 but code needs to be converted.
-Allowed Red to use KyuZ and CS Enable modes
-Added a Mode that makes both teams spawn as Zulus in Deathmatch with -Zulu Only
-Added -climb command which lets you climb out of ditches in some places
-Added -Request Supplies/Ordinace, Allows the highest ranking officerwhich must be a Officer, to call in Ordinance(Flare, 2xChain ExplosivesCase, Claymore Case) or Supplies(2x Ammo Cases, Medical Kit,Anti-Venom). Requires 2 sentries as minimum.
-Added alternate to -clear, -c.
-Made it possible to control group resident 41 and Communicationstower, double click it and it will give you a unit to control group, byselecting that unit you will select resident 41 or Communications tower.
-Made Lost Cause a bit easier
-Changed limit to amount of magazines carried by pvt-pfc to 15.
v1.03版 修改
-Made Magnificent Bastards and Containment harder.
-Made Prometheus a bit faster, but reduced hp by about 10000.
-Made tooltips on Zulus in deathmatch clearer.
-Made EM Sphere so Prometheus always takes % of Max HP damage insteadof amount, Lower with high squad rating and more players alive. 3charge is 1% HP and 250 will be 90% for Squad Rating<20000. -1% foreach player alive.
-Made EM Sphere cannot kill prometheus but only leave him on 10000hp, he will be stronger than minos.
修正:
-Made Orbital Artillery Shock AOE same as Orbital Artillery, made OA article 15
-Fixed Problems with md5
-Removed some possible cause of 0,0 bug.
-Fixed a few other bugs with map
-Removed A lot of location calls from code and used x,y instead.
-Fixed Some Fatal Bugs, there is still one that happens before zombie spawn.
-Moved Fatal Possibilities to after .1 and .2 message appear
v1.03 changes
-Removed UnitDamagePoint to make it more mac friendly.
-Fixed some problems with spore check code.
-Fixed helicopters so you can click through propellers and lights.
-Fixed Picking up Benelli or Browning not filling up opposite.
-Fixed bug with browning turning into benelli when you have one in your inventory.
下一版的改进:
正在做:
-Give Marine small chance to spawn tank zombie on death.
-Give Ghoul small chance to instant spawn after death.
-Add command -autojump x, you will jump if click inside 200 AOE. Can be cancel if click fast.
0 = off
1 = low ground only
2 = climb/jump
-Thinking, sleeping or something else.
将要做:
-Improve creep AI based on MS/Distance/HP/Creep type/Buffs. Creeps mayrun past marines for a higher priority target in higher ranking games.
-Turn Deathmatch options into dialog boxes, possibly Short Mode and Knife Mode as well.
-Add a system in that will keep players from gaining over a certainamount of XP. Something like an obstacle course between certain rankswhere you have to complete them without getting x hits, kill certainbosses within a time limit and set items, complete a nightmare game etc.
Kyuketsuki的地图更新列表:
新命令:
-AFK
显示每位玩家距离上次敲键盘的时间.
-APM
显示每位玩家的APM数.
-Clear
清除屏幕上的信息.
-Dist **x
在 600 到 4000 之间设置视角高度.
-LastHit
显示最后攻击你的单位和它的所有者.
-Streak
显示玩家被攻击前的最大杀敌数.
-zbug
用这个命令消除有bug的怪物, 不能确定这个命令是否能正确使用. 请告诉我它是否成功.
物品命令:
-Cases
开关持有盒子当连锁炸药盒子或克莱默盒子不再拥有炸药的时候.(我尽力了……)
-Auto Stack
开关自动堆叠子弹功能.
-Auto Consume
Disables/Enables the item auto consumption function for items whichallows your unit to use items which are currently on the ground if yourinventory is full.(不明就里……)
-Split xx
从你第2格物品栏中拆分 xx 数量的弹药.
-Supplies
列出你四周小范围区域内的供给.
-Supplies xx
列出特定玩家携带的物资, x 代表玩家的序号, 从 1 到 10.
-Unload xx
从物品栏第一顺位的霰弹枪或榴弹发射器中卸下 xx 数量的霰弹子弹或 HEDP 弹药.
模式命令:
-Knife Cake
开启只允许使用军刀的模式, 只有在不受到攻击前杀死玩家才能获得经验.
-CS Enable
允许你选择你所希望的章节和任务. 获得的积分减少 1/3 且不可获得勋章
-KyuZ <Code>
用于激活以下的命令
这些命令将关闭积分存储除非你使用的是死亡竞赛模式.
-Cooldown Mode
-Energy Mode
-World Vision
-Level Up
-General Mode
-Unlimited Charges
-Unlimited Ammunition
-Replenish Shells
-Super Shells
-Super DP
-Knife Mode
-Gunfire
-Click Teleport
-Patrol Teleport
死亡竞赛:
-Zulu Enable
可在死亡竞赛模式中开启怪物.
-Zulu VS
蓝队一方产生怪物.
-DMFFA/DMFFAKILLS #/DMKILLS #
开启 FFA 和杀敌统计模式, 杀敌模式 只开启15分钟.
-CTF ****
CTF(夺取团队旗帜) 选项:
RF/BF: 随机产生旗帜/基地产生旗帜
RS/BS: 随机出生英雄/基地产生英雄.
KC/NK: 杀敌统计得分/杀敌不统计得分.
例如: -CTF BFBSKC
综合修改:
- 改变僵尸的文字为暗红或重要类僵尸为**.
游戏性修改:
- 增加命令 '-p x' 设置背包的爆炸事件.
- 在能量发生器西边的山边增加了个洞穴, 怪物会从那产生.
- 在多处地方修改地形.
- 修改使用正义增加的能量从50点降低到35点.
- 允许你物品栏满了还能拾起 claymores/chain explosives/satchels/groundillumination flares/flares/ammo cases/magazines/shotgunshells/HEDP/medical kits/anti-venom/fibrins/detonationcords/shotguns/grenade launchers(就这些个东西,不翻了……), 如果你有堆叠将会自动叠加上去,否则会在你的物品栏出现那样物品(物品栏满了就掉落到地上).
- 当你物品栏满时拾起以下物品并无法堆叠起来时将会自动使用,并丢下剩余的物品:抗毒血清,绷带,弹药箱,弹夹,急救箱.(哦,原来如此)
- 自动堆叠、自动消耗功能可用命令 '-auto stack' 和 '-auto consume'开关.
- 自动消耗默认关闭,除非你读取了准下士以上的军衔(可手动开启) .
- 烟雾减少的速度从50%降到40%.
- Reduced Sound level from being too close to explosives from 5x to 4x.
- 修改所有章节的发生几率.
- 改变了 Diablo 的发生几率, It will go through 5 tiers of Squad Ratings.
- 改变噩梦模式的运作, 不同单位获得不同的大量移动速度和攻击速度奖励.
- 如果少于3名玩家(死亡后)则为 Residence 41 增加净化技能.
- 修改战刀模式的BOSS出生/剧情几率.
- 惩罚杀死盟友K-9的玩家, 他们的经验获得会减少到60%.
- 增加命令 '-cases',让连锁捆和地雷捆消耗光后不会消失(哦,原来如此).
- 霰弹弹药和HEDP可使用, 他们将会填装入放在物品栏第一格的适当武器中.
- 在一些军衔之上加强一个小章节, 中士以上加强岗哨任务, 少尉以上加强第二章任务,少校以上加强第三章任务, 不适用于噩梦和新兵营.
- 克莱默可被攻击(what?),他们的血量从50增加到200并有闪避技能(what?).
- 败局已定被修改, 小队更容易过关. 败局开始前的启动时间增加到1分钟以上.
- 选的兵种不同,难度也不一样.
兵种修改;
- Residence 41 和通信塔在玩家数少于3人时有系统净化技能.
- 修改阿帕奇的凝固汽油弹,从地狱火改为更大范围的效果?(Changed Apache's Napalm from the hellfires to a larger area of effect).
- 玩家被攻击时或有危险时将会显示附加的浮动信息当ACA开启时.
- 增加了回收的释放时间并取消了冷却时间.
- 红外信号的存留时间从 45 秒改为 30秒冷却时间从30秒增加到60秒,耗魔10.
- 红外信号放置后的头20秒有有限的视野.
- 高军衔小队更容易见到 Diablo,不容易碰上 Hades.
- 高级激光指示会将制定的怪物显示给所有玩家,每2.5秒显示1秒.
- 降低所有英雄和陆战队员的移动速度.
- 给三角和侦查增加 '威慑感应器装置', 这个技能可让你只在开启时进行攻击, 你被攻击时自动关闭. 打开时降低对你的威胁, 耗魔15,冷却时间10秒.
- 回收单个连锁和地雷时自动叠加到携带的捆中.
- 在一群寄生虫、孢子、茧的情况下网和吞食失效 -可作用于其他目标时告诉我.
- 增加命令 '-supplies' 在你周围的列出以下单位的数量: Ammo cases/Magazines/MedicalKits/Fibrins/Anti-venoms/Chain Explosives/Claymores/satchels/Flareguns/smoke grenades/ground illumination flares/shotgun shells/hedp.
- 骨折情况下奔跑会损失的速度降低.
- 奔跑时跳会受到少量伤害,骨折时跳的距离变短.
- Made Fire Mission circle proportional to Dispersion. -Xifer, aka Theonlyoz.(什么东西?)
- 火炮初始炮弹数从900减到600.
- 增加真视之眼的技能给 M29, Arclite and DAO and 中等范围真视给 SAM-R.
- 在烟雾中的陆战队员有33%几率miss.
-**兵:
- 有所改进.
- 请武器训练伤害从3增加到4,每级增加1点移动速度.
- 增加战刀.
- 聚集火力修改:
Level 1 - 15% increased attack speed; movement speed reduced by 6%
Level 2 - 25% increased attack speed; movement speed reduced by 9%
Level 3 - 35% increased attack speed; movement speed reduced by 12%
Level 4 - 50% increased attack speed; movement speed reduced by 16%
Level 5 - 65% increased attack speed; movement speed reduced by 20%
-喷火兵:
- 增加凝固汽油伤害,从33/53/73/93/113/127/140改为45/65/85/100/115/130/145 .
- 燃料合成热键改为E(原来为F).
-医疗兵:
- 回魔变慢, 仍然只比喷火慢点. 学习急救技能增加回魔速度和减少技能耗魔.
- 修改医疗技能:
Level 1 - 可输血(仍需要急救技能).
Level 2 - 冷却时间变短,解毒灼烧和矫正的耗魔变少.
Level 3 - 60 HP per second. 2.5 Health per point. 升级输血.
Level 4 - 110 HP per second. 2.75 Health per point. 纳米合成(永久增加护甲).
Level 5 - 150 HP per second. 3.00 Health per point. 升级输血.
- Blood Transfusion heals 125/150/180 Health over 15 seconds, costs 35/40/50 mana and has a cooldown of 40/35/30 seconds.
-重步:
- 减少攻速及攻击范围.
-工程:
- 从MK-2获得的回魔速度从15%增加到20%.
- 通讯模块释放时间从10降到9,冷却时间从180改为160.
- 通讯模块设立失败返还70魔.
- 工程致命一击修改,等级3获得插入炮弹能力,等级5获得攻速增加15%.
-狙击:
- 使用权限从一等兵改为准下士
- 攻击范围从 2500增加到2800.
- Designated Marksman's Muzzle Break Suppressor now increases hisattack speed by 0%/6%/12%/18%/24% and decreases his movement speed by-5%/-2%/0% and then increases his movement speed by 2%/4%. Muzzle BreakSuppressor also decreases the reload time by .15 seconds each level.
- 开镜增加攻击伤害, from level 1 to 3 to 60 from 40 and there on 100 instead of 80.
-MQ3-掠夺者:
- 加攻速 加10伤害.
-侦查:
- 侦查技能修改:
Level 1 - 12 second camouflage. 学习**信标
Level 2 - 10 second camouflage. 学习激光视野
Level 3 - 8 second camouflage. 学习医疗品信标; 改进激光指示
Level 4 - 7 second camouflage. 学习爆破品信标; 通信广播
Level 5 - 6 second camouflage. 部署UAV
- 不需要侦查技能即可使用激光指示.
- 拥有激光眼模块技能, 减少视野, 减少 20% 移动速度, 减少 40% 攻击速度 增加6秒攻击伤害180点. 显示目标区域8秒. 耗魔10,冷却时间12,. 需要4级致命一击.
- 4级致命一击增加350攻击范围.
- 通信广播允许共享玩家视野25秒。耗魔30,冷却时间40秒.
- 爆破品信标可显示侦查周围所有爆破物资. 30 mana cost and 15 seconds cooldown.
- Fixed UAV not being able to pick up some items.
- 攻速减,伤害增.
- 弹夹减少到40.
- 侦查技能提高视野增加.
-步指:
- Does not spawn with GIFs anymore.
- 用步兵小组指挥员技能替代请武器训练: Level 1, 激光指示. Level 2, 能量传输和战斗准备. Level 3,学习公路照明弹和武器训练. Level 4, 学习高级**处理和请求武装直升机支援. Level 5, 火炮攻击和重整. 火炮攻击 and请求武装直升机支援 只可在第二章用.
- 武器训练减少所有人换弹时间0.75秒.
- 公路照明弹持续40秒,冷却60秒需要30魔。比通常的公路视野要小.
- **训练增加8点伤害,减少1.85秒换弹时间.
- FM cooldown lengthened to 15 seconds and mana cost increased to 18.
- 重整增加周围移动速度35%持续7秒, 180 秒冷却并耗魔15.
-前线观察员:
- 技能修改:
Innate Disarm
1 - 学习 激光指示
2 - 学习照明弹 和 VIPER 激光探测器
3 - 学习 白磷弹
4 - 学习无线电收发器与激光眼
5 - 学习 TOT 任务与区域情报(Surveillance with slightly lower range)
- Changed Forward Observer's Fire Mission so that it can only beleveled every 3 levels instead of 2 and can be leveled from level 2.Lowered Forward Observer's Fire Mission damage by 50 to the same valuesas the tooltip in 1.5c.
-爆破:
- 克莱默技能冷却增加45到 50.
- 5级爆破技能改为零件组合改进, 减少炸药的释放和冷却时间, increases the amount of time yournet works for by .5 seconds.To be precise, chains/claymores/net/md5cooldown goes from 80/50/12/9 to 75/45/11/7, mana cost from 35/25/30/30to 32/23/25/30 and cast time from 1 seconds to .35 second forchains/clays and 1.5 seconds to .5 seconds for md5's.
- Assaultman's Delay from smaw firing per level of SMAW Proficiencyfurther decreased by .10 per level, at level 3 it can now insert SMAWrounds into existing SMAWs with a maximum amount of charges of 2.
- Changed Assaultman's smoke grenade cooldown to 25 from 20.
-三角:
小变化:
- Added a unit cap for units controlled by Zulu players where itwill remove some if it is higher than 35, except for when air fielddefence or Automated Artillery is active.
- Improved creep AI slightly.
- Change scaling of zulu's and item drops when only 1-2 players are playing.
- Increased Chordata damage and range buffer and decreased its attack speed.
- Decrease Blink's attack range and increased its attack speed.
- Increased Shredder's attack speed and decreased its movement speed.
- Decreased Varanus's attack backswing and increased its movement speed.
- Increased Evil Dog's movement speed, decreased attack damage and improved its evasion.
- Improved Devourers in general.
- Decreased Tartarus's damage and increased its movement speed.
- Increased Parasite Mound's turn rate and movement speed.
- Increased Parasite Spore's turn rate.
- Increased Tank Parasite's HP and decreased movement speed.
- Increased Zombie Female Villager's Attack back swing.
- Increased Flesh Composite's movement speed, maximum HP and armor.
- Immortals now have a chance of being crippled after spawning.
- Increased Gargoyle spawns in containment.
- Deadlier ghouls have been added to the spawn pool.
- Added a new creep called Shadow, you will have to see what it is by yourself. Does not spawn at all yet.
- Added a knock back effect to Tartarus, Flesh Composite, Thanatos, Diablo, Eris, Loki and Moirae.
- Lowered Varanus's attack range and increased attack speed and damage slightly.
BOSS修改:
- Added Anubis mini-boss, A randomly spawned hero that gives Zulusbuffs whilst it is alive. It will not engage marines and must be hunted.
- Made Havok faster and movement speed increase over time.
- Decreased Havok's attack damage and attack speed.
- Decreased Eris's HP regeneration and movement speed and increased her maximum HP.
- Increased Minos's movement speed, armor and decreased its attack speed.
- Increased Osiris's damage and maximum HP.
- Increased Mundus's movement speed.
- Increased Cerberus's maximum HP.
- Increased Diablo's maximum HP and decreased his damage and attack speed.
- Made it so for Moirae, atrien or shiva always drops if there are less than 5 players alive.
问题修正:
- Shiva fatal during Moirae mission and the odd fatal from it in Deathmatch.
- MD5 fatal when used on units, i haven't seen it fatal since ichanged the trigger for it but i believe it still needs more testing.
- Colonel Ranks and higher can now save in nightmare and deathmatch only.
- Fixed a bug where the chance for Diablo to spawn for higher ranked teams was not changed.
- Fixed the Macbeth message at the ending cinematic.
- Fixed Combat Engineers -25 Attack(Maybe, but tested).
- Justice and Freedom have an unshared cooldown again.
- Added a check for whether spores were dead, if they are it will give xp.
- Fixed a bug in Containment where black hawk and the mini's wherecontrolled by dark green, they should belong to marine corps.
- Added invulnerability at the end of Containment and Lost Cause.
- Made it so you cant -sitrep 1/2/3 at the start(temporary fix forthe crash at the beginning. -thx to countpuchi for notifying me.
- Fixed the problem with Force Recon's camouflage time not matchingup to what it says it is, i set them to the real values instead(Exceptfor the last 2 levels).
- Fixed Flame Thrower's Napalm not doing the amount of damage it stated.
- Fixed the problem where General ranks don't get reinforcement's. -Thanks to Xeni for notifying.
- Fixed the supplies are scattered message to match up with the item drop message.
- Fixed the unauthorized marine bug. -Needs testing.
- Fixed the pet's interface being blank when it spawns. -possibly(added code to reselect it)
- Fixed persistent chain explosives/clays that have been planted, you will have to disarm them twice.
- Fixed a problem with helicopters using ammunition. |
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