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1.5k v1.01c图

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发表于 2009-9-12 22:56:36 | 显示全部楼层 |阅读模式
NotD: Aftermath K v1.01c This has been develop by me and another person who does not want to be credited. Additional Credit goes to Azazel and Pipedream for the creation of the map along with all the people who helped create it along the way and to Kyuketsuki for his additions to this map.
Kyuketsuki's List of Changes to the map:
Quote:Changes:
- '-Clear' to clear the screen of excess text.
- '-APM' to show a players average actions per minute.
- '-AFK' to show how long it has been since the player last issued an order.
- '-Streak' to show how Many Kills in a row you have as well as your highest kill streak before receiving a hit. (Mostly for Knife Cake Mode)
- Added the command '-lasthit' that will show you what the last unit and player that hit you was.
- Added the command '-supplies' it will list the amounts of Ammo cases/Magazines/Medical Kits/Fibrins/Anti-venoms/Chain Explosives/Claymores/satchels/Flare guns/smoke grenades/ground illumination flares/shotgun shells/hedp around you in a small area.
- Added the command '-Supplies x' that lists what items a Hero is holding. -forgot to even test.
- Added the command '-cases' which will make Chain explosive cases and Claymore cases not destroy themselves if they run out of charges.
- Added a '-split' stack command for Satchels, Medical Kits, Fibrins, Anti-Venom, Shotgun shells, HEDP, GIFs, Flare Guns, Smoke Grenades and detonation cords. It will split it from the second Item slot in your inventory, either adding to inventory or creating on the ground depending on whether you are full.
- Added FFA and Kill Count Mode to deathmatch, through the commands -dmffa, -dmffakills xx and -dmkills xx.
- Added a command in Deathmatch that will allow a 50% chance for Zulu's to spawn in place of a Marine Hero and allow you to add 1 ability to that unit in order to increase variation.
- Added a CTF mode in Deathmatch, which will spawn the flag and units in specified locations.
Activate with '-ctf xxxxxx' RF/BF RS/BS KC/NK. Example: '-ctf rfrrkc'
RF: Randomly spawn flag(5 possible different locations).
BF: Spawn seperate flags at team bases.
RS: Randomly Spawn hero.
BS: Spawn hero at base.
KC: Kills count towards score.
NK: Kills do not count towards score.[/list:u]
- Changed Newbie text to a dull Red or yellow depending on importance.
- Added a mode that will not give medals and only one third of Experience when saving but allow you to select between Chapters, bosses and such but only activated if there is a Major or higher player, to activate it type -CS Enable.
- Added a Knife Type mode, where everyone will spawn as a rifleman and only be able to knife, unable to use colt and shotguns, grenades, explosives etc. Disables after first contact with Zulus if not activated. Bonus experience gain depends on how many kills you have before receiving hit. Type '-knife cake' -until i can think of a better name.
- Added -KyuZ Mode that disable saving in nightmare and normal. The list is in the map under quests and must be activated before the first 2 minutes of the game.
- Added the command '-dist x' to change the camera distance to values between 600 and 4000.
- Imposed a minimum chapter after certain ranks, Sgt+ being after sentries, 2lt+ after Chapter 2 and Maj+ after chapter 3, will not apply in nightmare or bootcamp.
- Added the command '-zbug' as a test removal code for bugged zombies.

Gameplay Changes:
- Added command '-p x' to set satchel primer.
- Added a crypt to the hill west of power generators, units will spawn from there.
- Changed a few unit spawns before convoy.
- Changed the terrain in various places.
- Changed Justice energy output per use from 50 to 35.
- Allowed you to pick up claymores/chain explosives/satchels/ground illumination flares/flares/ammo cases/magazines/shotgun shells/HEDP/medical kits/anti-venom/fibrins/detonation cords/shotguns/grenade launchers even if inventory is full, it will add to the stack if u already have a stack, otherwise it will just create that item in your inventory(on the ground if you are full).
- Anti-venom, Fibrins, Ammo cases, Magazines and Medical kits are now used on the hero that picks them up if your inventory is full and they are unable to stack or load into existing items, dropping the excess.
- Made the auto-stack and the auto-consume functions toggle-able with the commands '-auto stack' and '-auto consume'.
- Auto-consume is disabled(can still be enabled) unless you load a code that is at least Lcpl rank.
- Added a command to unload Shotgun shells and HEDP from Shotguns and Grenade launchers, it will create it in inventory if your not full, otherwise it will be on the ground, usage is with '-unload'. Unloads from the first item possible in your inventory. Example: if you have a grenade launcher in 5th slot and m29 in 3rd slot, typing -unload 10, will unload 10 from the m29 into the grenade launcher, even if your inventory is full. It will make multiple stacks if you unload too many.
- Game will destroy the vision blockers when Magnificent Bastard's and Lost Cause activates.
- Made it so for Moirae, atrien or shiva always drops if there are less than 5 players alive.
- Decreased smoke's movement speed reduction from 50% to 40%.
- Reduced Sound level from being too close to explosives from 5x to 4x.
- Changed the chances of acquiring all final chapters.
- Changed the chances of acquiring Diablo, It will go through 5 tiers of Squad Ratings.
- Changed the way nightmare works, the amount of movement and attack speed bonuses vary between different units.
- Added the Purge Ability to Residence 41 if there are less than 3 players after someone has died.
- Changed possible boss spawns/scenarios when in knife cake mode.
- Made it so that single claymores and chain explosives will enter into an existing stack rather than drop to the floor when disarmed.
- Disabled Net and Devour from affecting parasite mounds, parasite spores and cocoons. -let me know if it affects any other targets.
- Shotgun Shells and HEDP are now usable, they will load into the first item in your inventory which it can fit into.
- Added a short ranged true sight to M29, Arclite and DAO and medium ranged true sight to SAM-R.
- Golf claymores can be attacked although their hp has been increased from 50 to 400 and now have evasion.
- Tweaked things in lost cause, it should be easier for smaller groups and slightly easier for large groups. Time before Lost Cause 'starts' is about 1 minute longer.

Marine Changes;
- Residence 41 and communications tower will now have the system purge ability if less than 3 players are playing.
- Changed Apache's Napalm from the hellfires to a larger area of effect.
- Added floating text over a player with ACA enabled if they receive an ailment or are in critical condition.
- Increased cast time on Disarm and removed the cooldown.
- Infrared Chemlight's life is only 30 seconds instead of 45 and has a cooldown of 60 seconds instead of 30 and a mana cost of 10.
- Infrared Chemlight's now give a small area of vision for the first 20 seconds after it is planted.
- Increased the chances of Diablo for high ranked squads as opposed to Hades.
- Advanced laser designator now gives all players vision of the unit that is designated for 1 second every 2.5 seconds.
- Decreased movement speed of all Heroes and Marines.
- Added 'Threat Sensors Override' to Delta Operator and Force Recon, toggling this ability will allow you only to attack when ordered to when the switch is on, it will automatically disable itself if you are attacked. Lowers your threat rating while it's on, mana cost is 15 and cooldown is 10 seconds.
- Reduced Fracture's movement speed loss when sprinting.
- Lowered damage from jumping with a sprint and decreased the jumping range when fractured.
- Made Fire Mission circle proportional to Dispersion. -Xifer, aka Theonlyoz.
- Lowered Starting amount of Artillery shells to 600 from 900.
- Penalty for Players who kill their ally's K-9, their Hero XP gain is set to 60% of current.
- Added a 33% miss chance to marines which are inside smoke.

-Rifleman:
- Improved Rifleman in general.
- Increased the damage bonus from light weapons training for Rifleman to 4 instead of 3 and increases his movement speed by 1 on each level.
- Changed Rifleman's Focused Fire to:
Level 1 - 15% increased attack speed; movement speed reduced by 6%
Level 2 - 25% increased attack speed; movement speed reduced by 9%
Level 3 - 35% increased attack speed; movement speed reduced by 12%
Level 4 - 50% increased attack speed; movement speed reduced by 16%
Level 5 - 65% increased attack speed; movement speed reduced by 20%
- Changed Saline's Cast time, cooldown and mana cost.
- Added Combat knife to rifleman.

-Flame Thrower:
- Increased the Damage of Flame Thrower's Napalm to 45/65/85/100/115/130/145 from 33/53/73/93/113/127/140.
- Changed Fuel Synthesizer's Hot key to E.

-Navy Corpsman:
- Lowered Navy Corpsman's mana regeneration rate significantly, still higher than all other marines except flame thrower. For additional mana regeneration and reduction in mana costs of skills, learn field aid.
- Changed Navy Corpsman's Field Aid(Also fixed the 'per second' part) to:
Level 1 - Enables Blood transfusion(still requires first aid).
Level 2 - Lowers the cooldown and mana cost of anti-venom, cauterize and mend.
Level 3 - 60 HP per second. 2.5 Health per point. Upgrades Blood transfusion.
Level 4 - 110 HP per second. 2.75 Health per point. Nanite Integration(Permanent boost to armor).
Level 5 - 150 HP per second. 3.00 Health per point. Upgrades Blood transfusion.
- Blood Transfusion heals 125/150/180 Health over 15 seconds, costs 35/40/50 mana and has a cooldown of 40/35/30 seconds.

-Machine Gunner:
- Decreased the Machine Gunner's attack speed and spill radius.

-Combat Engineer:
- Increased Combat Engineer's MP Regeneration gain from MK-2 Nano Processor to 20% from 15%.
- Combat Engineer's Communications Array cast time decreased to 9 seconds from 10, cooldown decreased to 160 from 180.
- Communications Array will refund 70 mana when it fails to be set up correctly.
- Changed Combat Engineers Critical level 3 Bonus to insert shells only and added a level 5 bonus that increases attack speed by 15%.

-Designated Marksman:
- Moved Designated Marksman from Pfc to Lcpl
- Designated Marksman's attack range increased to 2800 from 2500.
- Designated Marksman's Muzzle Break Suppressor now increases his attack speed by 0%/6%/12%/18%/24% and decreases his movement speed by -5%/-2%/0% and then increases his movement speed by 2%/4%. Muzzle Break Suppressor also decreases the reload time by .15 seconds each level.
- Increased Designated Marksman's damage from scope from level 1 to 3 to 60 from 40 and there on 100 instead of 80.

-MQ3-Predator:
- Increased Predators attack speed and damage by 10.

-Force Recon:
- Force Recon's Reconnaissance has been changed to the following:
Level 1 - 12 second camouflage. Learns Munitions Beacons
Level 2 - 10 second camouflage. Learns Laser Sight
Level 3 - 8 second camouflage. Medical Beacons; Improved Laser Designator
Level 4 - 7 second camouflage. Explosives Beacons; Communications Broadcast
Level 5 - 6 second camouflage. Deploy UAV
- Force Recon is now able to use Laser Designator without Reconnaissance.
- Force Recon now has the Laser Scope Module skill, it will reduce the Force Recon's Vision, movement speed by 20%, attack speed by 50% and increase the Force Recon's damage by 180 for 6 seconds when used. Allows the force recon vision of the target area for 8 seconds. 10 mana cost and 12 seconds cooldown. Requires level 3 Critical Strike.
- The Force Recon gains a permanent 350 Bonus Attack Range at level 4 critical strike.
- Communications Broadcast will allow shared vision between all players for 25 Seconds when used. 30 mana usage and 40 seconds cooldown.
- Explosives Beacon will ping all explosives in the vicinity of the Force Recon when used. 30 mana cost and 15 seconds cooldown.
- Fixed UAV not being able to pick up some items.
- Significantly lowered Force recons attack speed but increased damage to compensate.
- Decreased Force Recon's Clip size to 40.
- Increased sight bonus as reconnaissance is leveled up.

-Infantry Unit Leader:
- Does not spawn with GIFs anymore.
- Replaced Light Weapons Training with Infantry Unit Leader skills:
Level 1 - laser designator.
Level 2 - Energy Transfer and stances.
Level 3 - Weapons Drilling and Ground Illumination Flares.
Level 4 - Rifle Training and Request Gunship Support.
Level 5 - Fire Mission and Rally.
-Fire Mission and Request Gunship Support still require chapter 2.
- Weapons Drilling decreases all players reload times by 0.75 seconds.
- The Infantry Unit's Ground Illumination Flares last 40 seconds, 60 seconds cooldown and require 30 mana. It has slightly lower vision range than normal Ground Illumination Flares.
- Rifle Training increases damage by and decreases reload time by 1.85 seconds.
- FM cooldown lengthened to 15 seconds and mana cost increased to 18.
- Rally increases nearby friendlies movement speed by 35% for 7 seconds, 180 second cooldown and require 15 mana.

-Forward Observer:
- Changed FO's Skills to:
Innate Disarm
1 - Learns Laser Designator
2 - Learns Illumination Rounds and Vector V-Binocular Range Finder
3 - Learns WP Rounds
4 - Learns Transceiver and laser sight
5 - Learns TOT Mission and Perimeter Intelligence(Surveillance with slightly lower range)
- Changed Forward Observer's Fire Mission so that it can only be leveled every 3 levels instead of 2 and can be leveled from level 2. Lowered Forward Observer's Fire Mission damage by 50 to the same values as the tooltip in 1.5c.

-Assaultman:
- Claymore ability cooldown increased to 50 from 45.
- Level 5 Demolitions Skill has been replaced with Improved Component Synthesis, which decreases the cast time and cooldown on all explosives and increases the amount of time your net works for by .5 seconds.To be precise, chains/claymores/net/md5 cooldown goes from 80/50/12/9 to 75/45/11/7, mana cost from 35/25/30/30 to 32/23/25/30 and cast time from 1 seconds to .35 second for chains/clays and 1.5 seconds to .5 seconds for md5's.
- Assaultman's Delay from smaw firing per level of SMAW Proficiency further decreased by .10 per level, at level 3 it can now insert SMAW rounds into existing SMAWs with a maximum amount of charges of 2.
- Changed Assaultman's smoke grenade cooldown to 25 from 20.

-Delta Operator:

Creep Changes:
- Added a unit cap for units controlled by Zulu players where it will remove some if it is higher than 35, except for when air field defence or Automated Artillery is active.
- Improved creep AI slightly.
- Change scaling of zulu's and item drops when only 1-2 players are playing.
- Increased Chordata damage and range buffer and decreased its attack speed.
- Decrease Blink's attack range and increased its attack speed.
- Increased Shredder's attack speed and decreased its movement speed.
- Decreased Varanus's attack backswing and increased its movement speed.
- Increased Evil Dog's movement speed, decreased attack damage and improved its evasion.
- Improved Devourers in general.
- Decreased Tartarus's damage and increased its movement speed.
- Increased Parasite Mound's turn rate and movement speed.
- Increased Parasite Spore's turn rate.
- Increased Tank Parasite's HP and decreased movement speed.
- Increased Zombie Female Villager's Attack back swing.
- Increased Flesh Composite's movement speed, maximum HP and armor.
- Immortals now have a chance of being crippled after spawning.
- Increased Gargoyle spawns in containment.
- Deadlier ghouls have been added to the spawn pool.
- Added a new creep called Shadow, you will have to see what it is by yourself. Does not spawn at all yet.
- Added a knock back effect to Tartarus, Flesh Composite, Thanatos, Diablo, Eris, Loki and Moirae. - Experimental
- Lowered Varanus's attack range and increased attack speed and damage slightly.

Boss Changes:
- Anubis mini-boss, A randomly spawned hero that gives Zulus buffs whilst it is alive. It will not engage marines and must be hunted. - Inspired by DragonMage albeit a bit different.
- Increased Havok's movement speed.
- Decreased Havok's attack damage and attack speed.
- Decreased Eris's HP regeneration and movement speed and increased her maximum HP.
- Increased Minos's movement speed, armor and decreased its attack speed.
- Increased Osiris's damage and maximum HP.
- Increased Mundus's movement speed.
- Increased Cerberus's maximum HP.
- Havok's movement speed increases after a certain amount of time through containment.
- Increased Diablo's maximum HP and decreased his damage and attack speed.


Only some of these seems to be added, I will check later
- Moved Flame Throwers Fortitudine into the Marine Actions menu and Fuel Synthesizer out.
- Changed the way medals work, to earn a medal you must successfully complete a game(does not take into account prerequisites for the medal), it will tell you if you have a chance at earning the medal at the start of the game.
- Made Forward Observer's Perimeter Intelligence give vision of class A's temporarily.
- Added Invulnerability to all units during chapter transitions.

Bug Fixes:
- Shiva fatal during Moirae mission and the odd fatal from it in Deathmatch.
- Colonel Ranks and higher can now save in nightmare and deathmatch only.
- Fixed a bug where the chance for Diablo to spawn for higher ranked teams was not changed.
- Fixed the Macbeth message at the ending cinematic.
- Fixed Combat Engineers -25 Attack(Maybe, but tested).
- Justice and Freedom have an unshared cooldown again.
- Added a check for whether spores were dead, if they are it will give xp.
- Fixed a bug in Containment where black hawk and the mini's where controlled by dark green, they should belong to marine corps.
- Added invulnerability at the end of Containment and Lost Cause.
- Fixed the problem with Force Recon's camouflage time not matching up to what it says it is, i set them to the real values instead.
- Fixed Flame Thrower's Napalm not doing the amount of damage it stated.
- Fixed the problem where General ranks don't get reinforcement's. -Thanks to Xeni for notifying.
- Fixed the supplies are scattered message to match up with the item drop message.
- Fixed the unauthorized marine bug.
- Fixed the pet's interface being blank when it spawns. -possibly(added code to reselect it)
- Fixed persistent chain explosives/clays that have been planted, you will have to disarm them twice.
- Fixed a problem with helicopters using ammunition.

My List of Changes:
-Changed code system back to 1.5c, but needs to be converted since 1.5c code system does not work on 1.23b+.
-Made it easier for smaller amount of players slightly, it scales to normal at 4 player then it gets a bit harder past 5.
-Add a -Request supply/ordinance for highest ranking officer that atleast captain rank, supply gives 2 ammo cases an medical kit and anti-venom, ordinance gives 2 chain explosives an claymore and flare.
-Fixed a fatal from md5 and when some skills are used.
-Fix some issue with grenade launchers and shotguns and using hedp and shotgun shells.
-Overall difficulty decrease.
-Enabled -KyuZ mode by red.
-Added -c as an alternative to -clear
-Added a -Climb command to get out of ditches, works in most other area.
-Removed some artifact from blp and model, compress wav sound to mp3, map is now 2mb
-Changed movement speed slightly, made it higher.
-Moved the 3 causes for contact fatal to message .2, wont fatal during contact anymore but if still fataling when message appears I will remove that code completely.
-Removed some possibility for fatals at start and consolidated(if any) to roughly where mesage .1/.2 appear.
-Removed all GetSpellTargetLoc, removed at least 500 location calls and replaced with x and y
-Optimized some coding and removed over 10 global variables.
-Rewrote SMAW, FM, TOT, CAS a bit to encorporate changes to locations and globals.
-Fixed an issue with shiva delaying up to 1 minute.
-Fixed the unload bug.
-Fixed Md5 problem with half or most of the spell not work when target cliffs, it will still fail if you target a 1000 distance long cliff.
-Redone Orbital Artillery shock so that it registers article 15s and made shock aoe same as orbital artillery aoe instead of base just 400 which is 4x the area of level 1.
-CAS problems and some explosives problems was fixed with warcraft 1.24b.

Epicwar Link

Things Ready fpr next version:
Changed -CS Enable to check if there is 1 Major or higher in the game instead of LtCol.
Changed it so there is a mode with only Zombies in Deathmatch. -Zulu Only
Changed Communications Tower and Town Purge to only work when there aren't 2 officers still alive.
Changed limit to amount of magazines carried by pvt-pfc to 15.
Changed so you can now control group Resident 41 and Communications tower, to do it, double click on Res41 or Comms Tower and you will select a unit, control group that unit and It will select the tower or res for you.

Might do some of these from Kyu's Thread
Quote:- Add a Command that will make nightmare more intense for those who want an fps-like adrenaline rush. The Pace of the game will be faster, with more spawns, a lower creep cap and further improved creep AI. XP gain from killing and overtime will be double that of nightmare or slightly less than double, game is essentially a Nightmare Short Mode that is even more fast paced. For use with low delay games.
- Turn Deathmatch options into dialog boxes, possibly Short Mode and Knife Mode as well.
- Add a system in that will keep players from gaining over a certain amount of XP. Something like an obstacle course between certain ranks where you have to complete them without getting x hits, kill certain bosses within a time limit and set items, complete a nightmare game etc.
- Change Rifleman's Focus Fire into something that would be useful and not increase his DPS as much.
- Allow other people to draw from IUL's clips if they run out of ammunition, IUL's Movement speed will not be lowered if he has less than 10 clips, only if they are nearby and MG will take an extra clip for every 2 clips used. Alternatively on another hero like rifleman(skill will scale), replacing his Focus Fire skill. -Makes things easier on the team as their movement speed will be higher.
- Change tooltips on Zulus.
- Improve creep AI based on MS/Distance/HP/Creep type/Buffs. Creeps may run past marines for a higher priority target in higher ranking games.

Will release new version when more changes done, add some suggesstion and I will look at it.

Current Issues:


Attachment is the map to convert your code to 1.24 but it requires version 1.23 warcraft, so a friend may do it or you can dl patch reverter programs.

Please post if there are problems.

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 楼主| 发表于 2009-9-12 22:56:59 | 显示全部楼层

Bing翻译的

翻译:
NotD: 后果 K v1.01c
这已被开发我和另一个人不想被记入。 其他的诚信去 Azazel 和 Pipedream 一起帮助沿途创建它的所有人地图的创建,并 Kyuketsuki 为他添加此映射。
更改映射的 Kyuketsuki 的列表:

引用:
更改:
--清除以清除屏幕上的剩余文本时
--APM 平均的行动,每分钟可显示一个队员。
--AFK 以显示多长时间至今已播放机上一次发出的命令时
-的条纹以显示如何你们,以及您最高的死亡的行中的许多死亡扫描前获得成功。 (主要为刀蛋糕模式)
添加命令-lasthit,将向您展示最后一个单元并命中了您的播放器的已。
添加命令-枪供应的它将列出的弹药例/杂志/医学工具/Fibrins/反-venoms/链炸药/Claymores/炸药/火炬/手榴弹/地照明耀斑/鸟枪壳/hedp 你小部分地区烟。
添加命令-物料供应 x,列表的项英雄持有。 -甚至测试忘记。
添加命令-个案 」,使链爆炸的个案,Claymore 个案不破坏自己如果他们运行的收费。
-添加一个-拆分堆栈命令包医疗箱,Fibrins,anti-Venom,鸟枪壳 HEDP GIF、 弹枪、 烟手榴弹及爆绳索。 这将拆分它从库存中添加或创建为取决于您是充分的理由你库存中的第二项插槽。
-添加游离脂肪酸和 Kill Count 模式以 deathmatch,通过命令-dmffa,-dmffakills xx 和 dmkills xx。
-添加 Zulu,会容许有五成机会的死亡竞赛中的命令的生成中的海洋的英雄,并允许您将添加到该单位的 1 的能力,以增加变异。
-加入 CTF 模式的死亡竞赛,将生成标志和在指定位置的单位。
激活-CTF xxxxxx 射频/高炉 RS/BS 九龙城区/NK 时 示例:-CTF rfrrkc
射频: 随意生成标志 (5 可能不同地点)。
高炉: 生成单独标志在队的基地。
RS: 随机生成的英雄。
BS: 生成底部的英雄。
九龙城区: 终止计数对分数。
NK: 人对分数不算 [/ u: 列表]
-更改单调的红色或黄色取决于重要的新文本。
添加一个模式下,不会给奖牌和只有三分之一的体验时保存,但允许您选择章,老板等,但如果有一个大或更高播放机以激活类型的 CS 启用只激活。
添加每个人都将生成一个步枪射手作为和只能够把刀无法使用科尔特和猎枪、 手榴弹、 爆炸品等一刀类型模式。 如果不激活,禁用后怪物的第一次接触。 奖金经验增益取决于多少杀死你之前收到打。 类型-刀蛋糕-直到我能想出更好的名称时
-添加-禁用的 KyuZ 模式保存在恶梦和正常时 列表是根据任务映射中和比赛的第一次的 2 分钟前必须激活。
添加命令-dist x 将更改相机的距离值 6 至 4000。
-施加了最小的页后,某些队伍,Sgt + 即哨兵 2lt + 后第 2 章和 Maj + 后第 3 章后,将不会应用在恶梦或 bootcamp。
添加命令-zbug bugged Zombies 测试删除代码作为。

游戏的更改:
添加命令-p x 设置通常底漆。
添加一个加密从生成的单位会以西的发电机山,以。
更改保护之前的几个单位将产生。
更改多个地方的地形。
-每 50 至 35 使用更改司法能量输出。
-允许您拿起 claymores/链爆炸品/炸药/地照明耀斑/耀斑/弹药例/杂志/鸟枪壳/HEDP/医学工具/抗-venom/fibrins/爆线/猎枪/手榴弹发射器甚至库存满时它将堆栈在如果你已经有一堆,否则它将只是该项目中创建您 (如果您是完全地面) 上的库存。
-他们拿起,如果您的清单已满,他们是堆栈或加载到现有的项目不能删除了过多的英雄现在使用 anti-venom、 Fibrins、 弹药例、 杂志和医学工具。
制造自动堆栈和 auto-consume 功能切换可以使用命令的-自动堆栈和-自动使用。
-汽车消费是 disabled(can still be enabled),除非您加载最少的代码 Lcpl 等级。
添加一条命令以卸载猎枪壳和猎枪和榴弹 HEDP 发射器,这将创建它的库存如果你不完整的情况下,否则它将在地上,使用与-卸载。 卸载从第一项可能在您的库存。 示例: 如果您在第三届的槽中有 5 槽中的手榴弹发射和 m29 键入-卸载 10,即使您的清单已满,将到手榴弹发射,卸载,m29 从十。 就会多个堆如果卸载很。
卓越前和 Lost 原因激活时,游戏会破坏视觉阻止程序。
-使得这样的 Moirae、 atrien 或 shiva 一直下降有不少于 5 运动员活。
-减少烟雾运动速度降低 50%至 40%。
-减少声音水平不太接近爆炸品 4 x 5 x 从。
-更改获取所有最终章节的机遇。
-更改机会获取能动的它会经过五层的组评级。
-更改之间不同单位的恶梦工程、 移动和进攻速度奖金的数量不同的方式。
-清除能力如果添加到 41 人有死后有不少于 3 选手。
可能的老板将产生/方案在刀蛋糕模式时变。
-使它单 claymores 及链爆炸品会进入一个现有的堆栈而不落到地面时卸装。
-禁用网络和影响寄生虫丘、 寄生虫孢子茧 Devour。 -让我知道是否这会影响任何其他目标时
-鸟枪外壳和 HEDP 现已可用,他们将加载到第一项中,它可以放入库存。
添加一个短介乎真正看到 M29、 Arclite 和 DAO 和 SAM · 中的空气污染指数介乎真正视线
-高尔夫球 claymores 可以对其受到攻击,虽然他们幽门螺杆菌已增至五十 400,并且现在有了逃避。
-遗失的事业的调整了事情,它应更容易更小的组和稍有更大团体。 长约 1 分钟的时间之前丢失的原因启动。

海洋的变化 ;
-住宅 41 和通信塔会现已清除的能力,如不少于 3 玩家正在玩的系统。
-从该 hellfires 更改 Apache Napalm 到一个更大的区域的影响。
-添加浮于球员的文本,如果他们收到一个病或情况危殆被启用的顾问局。
-增加的强制转换的抗并删除该冷却。
-红外 Chemlight 生活 45 而不是仅 30 秒,具有一个冷却的 30 而不是 60 秒的时间和 10 的法力。
-红外 Chemlight 现在提供理想的面积小后的第一个 20 秒内被种植。
-增加能动的机会高排名队有别于地狱。
-先进的激光指示符现在提供所有运动员被指定为 1 秒每隔 5 秒的部门的理想。
-减少移动速度海军陆战队与所有英雄。
-添加了威胁传感器覆盖三角洲运算符,警队 Recon,切换此功能允许您只攻击命令开关时,如果您受到攻击,它将自动禁用本身。 降低您的威胁分级,而在法力为 15、 冷却时间为 10 秒。
-冲刺时,减少骨折的运动速度流失。
-调低跳一短跑了造成的破坏和减少跳跃范围时裂缝。
-制造火使命圆按比例分散。 -Xifer aka Theonlyoz。
-从 900 为 600 炮壳降低开始金额。
-关于杀了自己的盟友 K-9 的玩家的罚则,他们的单位增益设置为 60%的电流。
-33%错过机会添加海军陆战队,内部烟。

-步枪射手:
-一般改善步枪射手。
-增加从光损害奖金武器步枪射手 4,而不是 3 培训,并增加他的移动速度,对每个级别 1 时
-更改步枪射手为中心,消防:
级别 1-15%增加进攻速度,减少 6%的速度
级别 2-25%增加进攻速度,减少 9%的速度
级别 3-35%增加进攻速度,减少 12%的速度
级别 4-50%增加进攻速度,减少 16%的速度
级别 5-65%增加进攻速度,减少 20%的速度
-更改咸钻孔时间、 冷却和马纳成本。
-增加作战刀步枪射手。

火焰运动员:
-损伤的火焰运动员 Napalm 由上升至 45/65/85/100/115/130/145 33/53/73/93/113/127/140。
-· 热关键更改燃料合成器

-海军 Corpsman:
-海军 Corpsman 马纳再生率大幅,降低仍高于其他海军陆战队火焰运动员除了。 其他马纳再生及减低成本魔法技能的学习字段帮助。
-更改为海军 Corpsman 字段 Aid(Also fixed the 'per second' part):
级别 1-启用血 transfusion(still requires first aid)。
级别 2-百花冷却和马纳 anti-venom 的成本、 烧灼和修理。
每秒的级别 3-60 HP。 2.5 每个点的卫生。 将升级输血。
每秒的等级 4-110 HP。 2.75 每个点的卫生。 nanite 集成 (永久促进甲)。
每秒的水平 5-150 HP。 3.00 版每个点的卫生。 将升级输血。
-输血医治超过 15 秒,成本 35/40/50 马纳 125/150/180 健康,并具有的 40/35/30 秒的冷却。

-手机:
-减少机同的进攻速度和溢半径。

-打击工程师:
-增加 20%的 15%从 MK-2 纳米处理器作战工程师 MP 再生收益。
-打击工程师 Communications 数组转换时间下跌至 9 秒,从 10,冷却由 180 下跌至 160。
时未正确设置,通信数组将退还 70 魔法。
-更改作战工程师严重级别 3 的花红,将只壳,并添加增加进攻速度 15%的 5 级奖金。

指定狙击手:
-移动指定的狙击手从内存到 Lcpl
-指定狙击手攻击范围增至 2800年从 2500年。
指定狙击手的初中断抑制现在增加了 0%/ 6%/ 12%/ 18%/ 24%的进攻速度并减少他-5 %/-2%/ 0%和然后他的运动速度的 2%/ 4%的增长速度。 枪口中断抑制亦减少重新加载时由.15 秒每个级别。
-增加范围从级别 1 至 3 至 60 岁的 40 指派二等造成的破坏,对百名而不是 80。

-MQ3-类:
-增加者攻击 10 的速度和损坏。

力 Recon:
力 Recon 侦察已更改为如下:
级别 1-12 的第二个伪装。 学会炸信号
级别 2-10 第二个伪装。 学会激光视线
级别 3-8 的第二个伪装。 医疗信号 ; 改进的激光指示符
级别 4-7 第二个伪装。 爆炸品信号 ; 广播的通信
级别 5-6 第二个伪装。 部署无人机
力 Recon 现在能够使用雷射指示器侦察无。
力 Recon 现在已激光范围模块技能,将减少警队 Recon 的视觉,20 %的移动速度、 攻击的 50%的速度,增加 6 秒的 180 警队 Recon 的损害使用当。 8 秒的允许目标区域力侦察视野。 10 法力和 12 秒冷却。 需要第三级严重打击。
-在警队 Recon 获得一个永久的 350 在第 4 级重击奖金攻击范围。
通信广播将允许 25 秒的所有参与者之间的共同的愿景使用当。 30 马纳使用情况和 40 秒冷却。
-爆炸品毕架山会 Ping 时使用的警队 Recon 附近的所有爆炸品。 30 法力和 15 秒冷却。
-不能拿起某些项的无人机固定。
-显著降低的小组以攻击速度而增加的损害赔偿。
-减少警队 Recon 剪辑的大小,以 40。
-增加视觉奖金,侦察是层次。

-步兵单位的领导者:
-并不生成与 GIF 不再。
-替换轻武器步兵单位的领导技巧训练:
级别 1-指示符激光。
级别 2-能传输和姿势。
级别 3-武器钻井和地面弹照明。
级别 4-步枪培训和支持请求 Gunship。
级别 5-消防使命及拉力。
-消防使命和请求 Gunship 支持仍需要第二。
-武器钻井下跌,所有参与者重新都加载 0.75 秒的时间。
-步兵单位的地面照明弹过去的 40 秒 60 秒冷却,并且需要 30 魔法。 它有比正常地照明弹稍低视力范围。
-步枪培训提升的伤害,并减少重新加载 1.85 秒的时间。
-FM 冷却时间延长至 15 秒和马纳成本上升至 18。
-集会 7 秒钟,180 第二个冷却附近友谊赛 35%的速度增长,并且需要 15 魔法。

-前进的观测器:
-更改 FO 技能,为:
天生解除
1 学会激光指示符
2 学会照明轮和矢量 V 双目测距
3 学会粉剂轮
4 学会收发器和激光的视线
5 学会 TOT 使命与外围 Intelligence(Surveillance with slightly lower range)
-更改前进观察员消防使命,以便它可以只层次的 2 而不是每 3 个级别,可以从第 2 级层次。 为相同的值为 1.5 c 工具提示的 50 个降低转发观察员消防使命损坏。

-Assaultman:
-claymore 能力冷却增至 50 45 从。
级别 5 Demolitions 技术已被替换改进组件合成,减少时间和所有的爆炸品及增加的时间通过.5 seconds.To 你网工程是精确的情况下,链/claymores/网/md5 冷却是从 80/50/12/9 至 75 冷却/45/11/7,35/25/30/30 32/23/25/30 和抛从.35 二链/土及为.5 秒 md5 的 1.5 秒 1 秒的时间从法力。
-Assaultman 延迟从 smaw 射击每级 SMAW 水平的进一步减少每级级别 3.8 它 SMAW 舍入到现有 SMAWs 2 的收费的最大数量的现在可以插入。
-更改 Assaultman 烟手榴弹冷却至二十五日由二十。

-三角运算符:

蠕变更改:
-添加受怪物的运动员,这将删除一些较三十五,除了在航空领域方面或自动炮处于活动状态时的单位的单位帽。
-轻微改善蠕变认可。
-更改缩放的 zulu 的只有 1-2 玩家正在玩时,将删除项。
-增加脊索动物损伤和范围缓冲,并减少进攻速度。
-减少闪烁的攻击范围和增加它的进攻速度时
-增加切碎机的进攻速度、 降低其速度时
-减少 Varanus 的攻击 backswing 及增加其速度时
-增加邪恶狗的移动速度降低攻击损害,并改善其逃避。
-一般改善 Devourers。
-减少 Tartarus 的损坏及增加其速度时
-增加寄生虫丘打开率与运动的速度。
-增加寄生虫孢子打开率。
-HP,减少移动速度增加的箱寄生虫。
-增加回摆动僵尸女性村民的攻击。
-增加肉共有的移动速度、 最多 HP 和防御。
-神仙现在有机会被产卵后即报废。
-增加石像产生安全壳。
-deadlier ghouls 已添加到生成游泳池。
添加一个新的蠕变称为卷影,它自己的是必须。 并不完全未孕育。
-添加取消后影响到 Tartarus、 肉综合、 Thanatos、 能动、 Eris、 洛奇和 Moirae。 -实验
-轻微调低 Varanus 的攻击范围和增加的进攻速度和损坏。

老板的更改:
-Anubis mini-boss,使怪物随机生成的英雄 buffs 虽然它是活动。 它不会进行海军陆战队,必须打猎。 -虽然不同的位灵感由 DragonMage。
-增加 Havok 移动速度。
-减少 Havok 的攻击伤害和速度攻击。
-减少 Eris HP 再生和移动速度,增加她最大的 HP。
-增加化作的移动速度、 甲和减少攻击速度时
-增加 Osiris 损伤及最高的 HP。
-增加 Mundus 移动速度。
-增加 Cerberus 最高的 HP。
-Havok 的移动速度,增加后一定的时间通过安全壳。
-增加能动最高的 HP,减少他损伤和攻击的速度。


其中的一些似乎要添加的我会询问更高版本
-移动船舶操作菜单上和燃料合成出火焰运动员 Fortitudine。
-更改方式奖牌工作获得成功,您必须完成一场游戏 (没有加入勋章的帐户先决条件),它会告诉您,是否您有机会获得在比赛开始奖章的奖章。
-作出临时给类 A 的目标前进观察员外围情报。
-在一页转换期间各部门的添加无敌。

Bug 的修复程序:
-湿婆致命 Moirae 使命和致命从它的死亡竞赛的奇。
-上校队伍及更高版本现在可以保存恶梦和只 deathmatch。
-修正了一个未更改的机会较高的排名团队生成能动。
固定麦克消息在电影的终结。
作战工程师-25 攻击 (也许,但测试) 固定。
-公平和自由再有一个非共享的冷却。
-一张孢子是否死,他们会 XP 补充。
-修复的错误中包含黑鹰及在小型的地方受深绿色,他们应该属于海军陆战队。
-控制和丢失的原因的末尾的添加抗毁。
我固定不匹配它说这是警队 Recon 伪装时间的问题,设置它们为真正的值代替。
固定不做的伤害,该代表团说的火焰运动员 Napalm。
-修复该问题一般职级别加固的。 感谢对 Xeni 的通知。
-供应分散将项放消息与匹配的邮件固定。
固定未经授权的海洋 Bug。
宠物的接口被保留为空的当它生成固定。 -possibly(added code to reselect it)
固定持续链爆炸品/土这种了,则必须解除他们的两倍。
-修正的直升机利用弹药。

我的更改的列表:
-回 1.5 c,但自一点五三代码系统要转换的需要更改代码系统不能对 1.23b+。
-使得更容易运动员的小额稍,它扩展正常在 4 玩家然后变得有点努力过去五。
添加-请求最高等级人员职级船长至少,供应给弹药 2 例为医疗工具包和 anti-venom,条例赋予 2 链爆炸品一 claymore 和火炬供应/条例。
-一宗致命 md5 和何时使用技巧的固定。
-解决某些问题手榴弹发射装置和猎枪和使用 hedp 和鸟枪壳。
-整体困难的跌幅。
-启用-KyuZ 模式红色。
-作为一种替代选择-增加了三清除
添加-爬坡命令走出沟,大多数其他地区的工程时
-删除一些项目 BLP 至模型压缩 wav MP3 声音、 地图现为 2 MB
-已更改的移动速度稍,使得高等。
-移动联系人致命的消息.2,致命接触的习惯了,但如果 3 原因仍 fataling 时将显示消息,将完全删除该代码。
-删除部分的开始时的严重错误的可能性和合并 (如果有的话),大约在出现.1 /.2 显示时
-删除所有 GetSpellTargetLoc、 都删除至少 500 的位置调用和替换为 x 和 y
的有些编码,并将其删除超过 10 个全局变量优化。
-重新编写了 SMAW、 调频广播、 TOT、 CAS 有点 encorporate 更改位置和全局。
-修正了的问题 1 分钟的时间延迟 shiva。
固定卸载 Bug。
-Md5 修正了一半或咒语大部分无法工作目标崖,它将仍失败时如果您针对 1000年距离长悬崖。
-重做轨道炮休克,以便它注册第 15 条而休克 aoe 相同的基础是 400 而不是的轨道大炮 aoe 是 4 x 1 级的面积。
-中国科学院问题及爆炸品的几个问题被修正魔兽世界 1.24b。

Epicwar 链接

东西 Ready 玻璃钢下一个版本:
改变-CS 启用以检查是否有 1 大或更高版本,而不是 LtCol 游戏中时
更改它是一个模式仅在死亡竞赛的 Zombies。 -Zulu 只
更改的通讯大楼及只工作时没有 2 人员还活着的城市清除。
更改为杂志 PVT PFC 至 15 岁的通过量的限制。
现在,您可以控制组居民 41 及通讯塔做它,改变双击 Res41 或通信大楼,您将选择一个单元单位及将选择塔或水塘为您的控件组。

可以从旧的线程,其中的一些

引用:
添加一个命令,使恶梦更强的那些希望为每秒格样肾上腺素繁忙。 比赛进程将更快更多将产生、 低蠕变盖及进一步改进的蠕变智能。 XP 增益杀虫及逾时将是双重的恶梦或略低于双、 游戏是实质上是一个噩梦短模式,走在是更快速。 用于低延迟运动会。
-死亡竞赛选项变成对话框可能是短模式和刀模式也。
-将添加一个系统,将获取在某种程度的 XP 保持球员。 要获取 x 未完成的某些队伍之间的一个障碍课程类似点击,杀一定期限内的老板和设置项,完成恶梦游戏等。
-更改步枪射手焦点消防到的东西,将是很有用,并没有增加其尽可能多的存款保障。
-允许如果他们运行的弹药,IUL 的移动速度,从 IUL 的剪辑中得出的其他人将不会减低,如有不少于 10 剪辑,仅当它们附近和 MG 需要一个额外的剪辑,每个 2 的剪辑用。 或者对像 rifleman(skill will scale) 的另一个英雄,替换他的焦点消防技巧。 -能够操作容易,为工作组中,为他们的移动速度会更高。
-更改对怪物的工具提示。
-改善蠕变禽流感基于 MS/距离/HP/蠕变类型/迷。 过去的海军陆战队的更高的优先目标,在较高的排名游戏中运行可能会毛骨悚然。

将发布新的版本时更多的更改进行,添加一些 suggesstion 和我会在该。

当前的问题:


附件附件名称可能是将您的代码一百二十四地图,但它需要版本一百二十三魔兽世界,朋友可能做它也可以分升修补程序 reverter 程序。

请如果有问题,邮寄。
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发表于 2009-9-12 23:00:06 | 显示全部楼层
已有图
前线不再鸡肋,火炮攻击力变回原来
爆破已经无敌

斧头语:这张用于给老僵尸熟练下技术的话还是很不错的

[ 本帖最后由 L321 于 2009-9-12 23:01 编辑 ]
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 楼主| 发表于 2009-9-12 23:01:00 | 显示全部楼层
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