找回密码
 立即注册
查看: 1723|回复: 7

Notd-Aftermath 1.5d beat 3修正资料

[复制链接]
发表于 2008-12-27 17:02:30 | 显示全部楼层 |阅读模式
Changes:
- Added Modes that disable saving in nightmare and normal. The list is in the map under quests (will add them into quests later, still need a unique password to activate so people don't go around abusing it and so far no one has one other than me). Can only be activated during the first 2 minutes of the game
- Changed terrain to make it harder for campers.
- '-Clear' to clear the screen of excess text.
- '-APM' to show a players average actions per minute.
- '-AFK' to show how long it has been since the player last issued an order.
- Reset the codes, everyone will have to start as Private again.
-------------------------------------------------------------------------------------------------------------
- Added -lold(just because it was easier to work with than loadold).
- Changed Fuel Synthesizer's Hot key to E.
- Added command '-p ' to set satchel primer.
- Changed Newbie text to a dull Red or blue(Changed to yellow next version) depending on importance for now.

-(To be done) Added a mode that will not give medals and only one third of Experience when saving but allow you to select between Chapters, bosses and such but only activated if 2 LtCol's or higher players activate it and require a team with player ranks no less than captain, useful for training vs Diablo which is a rare encounter or learning of ways to deal with Lost Cause.(Once you learn to deal with it, i can always change and make it harder again, change the way you have to deal with them) Can only be activated within the first 2 minutes of the game. It allows higher ranked a way to provide more useful feedback.
-(To be done) Add a Command that will make nightmare significantly harder(half hp or less, minus ms and negative regeneration) for those who want a real challenge in survival. - need more feedback on bonuses if any. Can only be activated within the first 2 minutes of the game.
-(To be done) Change Justice energy output per use. - need some feedback on values for this one

Bug Fixes:
- Shiva fatal during Moirae mission and the odd fatal from it in Deathmatch.
- MD5 fatal when used on units, i haven't seen it fatal since i changed the trigger for it but i believe it still needs more testing, only been through 7 finished games with a full house of assmen testing it with slight variations like an NC or DO etc.
- Justice and Freedom are spammable again.
- Colonel Ranks and higher can now save in nightmare and deathmatch only.
- Fixed a bug where the chance for Diablo to spawn for higher ranked teams was not changed.
- Fixed the Macbeth message at the ending cinematic.
- Fixed Combat Engineers -25 Attack(Maybe, but tested).
- Fixed Apache's Napalm from hellfire to match animation. - needs a bit more tweaking
- Fixed a few pathing bugs.
- Added a check for whether spores were dead, if they are it will give xp.
- maybe 2 or 3 other things i may have forgotten.

Current Viable Suggestions(PLEASE COMMENT Yes/No Why):
- Make map more Newbie friendly - need suggestions to iron things out about what should and shouldn't be done.
- Add miss chance to smoke.
- Add more ailments like internal bleeding(quite a lot of work figuring out values and tweaking chances of other ailments as well)
- Ability to make smaw rounds, say refill if it is in your inventory only up to the level of smaw efficiency -1 or something like that(so at level 5 u can refill it to 4) mana cost should be around 60.
- Move Napalm out and Fuel Efficiency in.
- Weaken iul a little, but how?
- +10 armor for pets when they spawn?(might allow it to tank for a living player, which i believe was the reason behind it being removed) suggestions?
- Designate gives everyone sight, possibly only the advanced laser designator(for say 1.5 seconds every 3 seconds, when you hear the heart beat)?
- Change Noob message color give me some hex values/suggestions for color.

I Started this version because i wanted NOTD to change from its normal repetitive state in a way so that people would find it harder to camp and i hope you'll like the changes as much as most people who have tested the map with me.

Thanks to to people on Bored Aussie for helping me test the map although they weren't there most of the time when i needed them.

http://epicwar.com/maps/78053/
Placed it in Iron hand as well
Removed excess text and some typo's from post

Need to fix:
I wonder what setting it is in vex/widget for it to show the map picture on epicwar...
Sentries don't ping - need higher SR but still shouldn't display the message, might change that.
Containment where Dark green will get control over the immobile black hawk and the mini's, they should belong to marine corps
发表于 2009-1-1 23:43:14 | 显示全部楼层

翻译 - -

可以把你们的建议告诉我,即使是一点意见我也仍然希望你们可以提出,这也是对这游戏的支持。

一些更新内容:
-改变了一些地形,使人更难掌握和驻守
-CLEAR这命令可以把屏幕中的一些多余的对话显示清除
-APM是玩家当前一分钟的操作数目(说简单点就是微操)
-AFK显示玩家上一次发布命令的时间
-重新设定了游戏代码和加密方式,每个人需要使用新的军衔,重新取得勋章和XP,虽然可以使用以前的军衔密码,但是却不能存档该局游戏的成就
-LOLD的命令其实就是-LOADOLD命令的简化版
-P去设置热能炸弹的时间参数
-(即将完成)增加了一个模式,在生存队员的经验低于整体队员经验的1/3时,遇到类似暗黑8小强的章节,使你可以在该段另外几个种类章节中选择,比较好用,此命令需要在場的人需要2位中校以上  其他的人不能低於上尉的时候才能激活。(一旦环境变得好转,玩家可以随时撤消该模式,使游戏变回原来难度)
-(即将完成)添加了一个新的命令,使得噩梦模式更加的困难(HP减半或更少,减少移动速度和恢复速度),此命令为那些能真正挑战一下生存极限而设,過關的話应该會有額外獎勵。-还需要更多的意见反馈和建议。此命令只能在刚开始2分钟前被激活
-(即将完成)正义的使用:能量的分配将按人数去决定(人数越多,分配到的能量越少)-还需要参考玩家的建议

BUG的修复:
-自由和正义不能连刷了- -
-被指示的目标每个玩家都可以观察得到
-火枪的那个燃料生成器的快捷键改成E键
-修正核蛋在生存模式和死亡模式中的弹BUG
-MD5的BUG,换了1。5D版本虽然还没出现弹的现象,我还是认为还需要更多的测试
-修正了工程师的-25攻击(还在测试之中- -)
-修正了暗黑章节中,使额外孢子的数量会根据队伍整体经验去改变
-高军衔的队伍将面对更多的虫王和狙击孢子
-修正了铁B合围中任务完成后的黑屏(终于可以看到了完整的结尾TvT)
-修正了几个路径BUG
-灰机在装配地狱火发射导弹时,和没装配的发射方式有所区别
-上校和更高的军衔可以在噩梦和死亡模式中保存了
-游戏开头会检查孢子是否被消灭,如果是的话将在游戏开始前每人奖励50XP
-还有一些修正很不幸我已经忘记了- -

提供你们对下列修改的投票(否决的需要理由):
-改进的激光指示让每个人都能看到,每3秒会出现1.5秒心跳声。
-改变新手提示信息颜色,让新手注意到游戏的提示信息
-让游戏使新人容易适应,让他们知道什么需要做,什么不应该去做
-在烟雾里增加闪避的几率(暂时还不清楚是指怪的还是队员的。。。)
-增加一些新的疾病,像内出血,梅毒====
-爆破的技能火箭如果升到了5级,RPG火箭的装填量增加为4,消
耗MANA60
-去除凝固汽油弹技能,增加燃油效率。
-在考虑怎样才可以把步指稍作削弱
-宠物将增加10防甲,对于玩家来说宠物就是TANK了。。。参考详细建议

从这个版本开始我将带给玩家更多意想不到的改变,我希望你们每个人都会喜欢,也希望更多的人和我一起测试这些地图-V-,地图更新于http://epicwar.com/maps/78053/
最后再次感谢各位玩家帮我测试了地图,将来我还会继续修改地图,令玩家更热忱余波. -
回复

使用道具 举报

发表于 2009-1-2 12:35:49 | 显示全部楼层
铁笔可以有完整的结局啊,那么地狱以后去你主到铁笔能不能不退啊
回复

使用道具 举报

发表于 2009-1-2 16:11:42 | 显示全部楼层
原帖由 零之破月 于 2009-1-2 12:35 发表
铁笔可以有完整的结局啊,那么地狱以后去你主到铁笔能不能不退啊



等以后出了完整的吧,反正现在的铁壁还是未完成版。。。
回复

使用道具 举报

发表于 2009-1-2 22:54:37 | 显示全部楼层

回复 4# 夜冷清 的帖子

还没完成啊[em27] 我囧了[em26]
回复

使用道具 举报

发表于 2009-1-3 16:41:25 | 显示全部楼层
等吧,就快了,大约十多号本王就复活了!!!

[em36] [em36] 期待本王的强势归来吧!!!
回复

使用道具 举报

发表于 2009-4-5 16:47:01 | 显示全部楼层
-修正了铁B合围中任务完成后的黑屏(终于可以看到了完整的结尾TvT)
[em27] 不容易
回复

使用道具 举报

发表于 2009-4-5 20:52:16 | 显示全部楼层
-(即将完成)1 条件比较苛刻了 2中校 又上尉 一般很难达到的 既然是挑战 设置这个又如何 就跟遇到大萝卜一样

-(即将完成)3 人数多得到少 那么范围呢?

-增加一些新的疾病,像内出血,梅毒====
内出血能用绷带么? 一般那东西不都是外用的么 如果非要医生技能 又没有医生 不是[em66]
而且内伤会不会有速度什么影响   已经很多毒  那个女怪本来就远攻 难道都变成近战了? 还是被什么給。。。

-宠物将增加10防甲,对于玩家来说宠物就是TANK了。。。参考详细建议
如果+10 真的很强大  被队友TK就更冤枉
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

QQ|Archiver|手机版|小黑屋|夜天使联盟论坛

GMT+8, 2026-10-6 03:03 , Processed in 0.017496 second(s), 18 queries .

Powered by Discuz! X5.0

© 2005-2025  技术支持 by 夜天使联盟.

快速回复 返回顶部 返回列表