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1.5dbeta3发布

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发表于 2008-12-3 19:06:32 | 显示全部楼层 |阅读模式
1.5dbeta3发布,各位,重新练军衔吧。

各位下载之后请把地图文件名中的"[1]、+"去掉,保持地图名称的一致,谢谢。

http://newdisk.cn/ContentPane.aspx?down=ok&filepath=shinang%2fNotD+Aftermath+1.5d+beta+3.w3x

[ 本帖最后由 夜冷清 于 2008-12-25 08:36 编辑 ]
 楼主| 发表于 2008-12-3 19:15:32 | 显示全部楼层

1.5dbeta3更新日志

Changes:(变化)
- Added Modes that disable saving in nightmare and normal. The list is in the map under quests (will add them into quests later, still need a unique password to activate so people don't go around abusing it and so far no one has one other than me). Can only be activated during the first 2 minutes of the game
补充模式,在正常以及噩梦模式里禁用save模式,需要一个密码在开始前两分钟使用。<===类似于-SM

- Changed terrain to make it harder for campers.
别想着养老守山了。

- '-Clear' to clear the screen of excess text.
-clear指令,清屏。

- '-APM' to show a players average actions per minute.
-apm指令。

- '-AFK' to show how long it has been since the player last issued an order.
-afk指令。

- Reset the codes, everyone will have to start as Private again.
新的密码系统,各位,重新练军衔吧。
-------------------------------------------------------------------------------------------------------------
- Added -lold(just because it was easier to work with than loadold).
增加-lold指令,比loadold更简便。

- Changed Fuel Synthesizer's Hot key to E.
改进燃料合成器快捷键为“E”。
- Added command '-p ' to set satchel primer.
背包炸药设置时间指令"-p"。<===类似于前线的“-s”

- Changed Newbie text to a dull Red or blue depending on importance for now.
新兵提示信息系统的改进。

-(To be done) Added a mode that will not give medals and only one third of Experience when saving but allow you to select between Chapters, bosses and such but only activated if 2 LtCol's or higher players activate it and require a team with player ranks no less than captain, useful for training vs Diablo which is a rare encounter or learning of ways to deal with Lost Cause.(Once you learn to deal with it, i can always change and make it harder again, change the way you have to deal with them) Can only be activated within the first 2 minutes of the game. It allows higher ranked a way to provide more useful feedback.
(将要做的调整)增加选择章节的功能,只能由主机位置更改,而且必须要中校以上军衔,团队经验不低于上尉。

-(To be done) Add a Command that will make nightmare significantly harder(half hp or less, minus ms and negative regeneration) for those who want a real challenge in survival. - need more feedback on bonuses if any. Can only be activated within the first 2 minutes of the game.
(将要做的调整)更难的一个难度,专门为那些喜欢自虐的人准备的,HP减半或更少,速度更慢。= =!

-(To be done) Change Justice energy output per use. - need some feedback on values for this one
(将要做的调整)正义回蓝的量由人数决定,平均分配。人越多,回的越少。



Bug Fixes:<====当前修正
- Shiva fatal during Moirae mission and the odd fatal from it in Deathmatch.
核弹弹出BUG。(1.22)

- MD5 fatal when used on units, i haven't seen it fatal since i changed the trigger for it but i believe it still needs more testing, only been through 7 finished games with a full house of assmen testing it with slight variations like an NC or DO etc.
MD5BUG修正,修正了MD5的触发,但是还是要继续测试。(1.22)

- Justice and Freedom are not spammable again.
正义和自由别想连刷了。(1.22)

- Colonel Ranks and higher can now save in nightmare and deathmatch only.
上校及以上军衔现在可以在噩梦模式以及死亡模式中获取XP。(1.22)

- Fixed a bug where the chance for Diablo to spawn for higher ranked teams was not changed.
修正了高军衔队伍出虫王的概率,原先为固定,现在为增加。各位,蚕宝宝将会铺天盖地而来XD。

- Fixed the Macbeth message at the ending cinematic.
结束时麦克白的对话固定。

- Fixed Combat Engineers -25 Attack(Maybe, but tested).
修正工程的攻击力,初始攻击-25。

- Fixed Apache's Napalm from hellfire to match animation.
修正阿帕奇直升机的凝固汽油弹攻击动画为地狱火导弹的动画。

- Fixed a few pathing bugs.
几个路径BUG修正。<====估计是地形上的。

- Added a check for whether spores were dead, if they are it will give xp.
添加了检查孢子是否全部清除的验证。(游戏开始时直接增加50XP)

- maybe 2 or 3 other things i may have forgotten.
也许还有2到3个其他的修正,我忘记了。<====== 我倒。。。。

=============================== 分割线 ===============================================

Current Viable Suggestions:<=====目前可行的建议
- Make map more Newbie friendly - need suggestions to iron things out about what should and shouldn't be done
更多的地图玩家朋友的建议需要。

- Add miss chance to smoke
添加在催泪弹烟幕中的miss率。<=====估计是在催泪弹烟幕中miss率增加,各位,催泪弹现在是双刃剑了。

- Make designated targets visible to all players
被指示目标将会被所有玩家发现。<====估计是无天线状态下。

- Add more ailments like internal bleeding(quite a lot of work figuring out values and tweaking chances of other ailments as well)
新增状态种类,类似内伤、内出血。

- Ability to make smaw rounds, say refill if it is in your inventory only up to the level of smaw efficiency -1 or something like that(so at level 5 u can refill it to 4) mana cost should be around 60.
爆破专业技能到5级,可以装填SWAM至4发,以技能级别-1为装填数,消耗MP60.

- Move Napalm out and Fuel Efficiency in.
去除凝固汽油弹技能,增加燃油效率。

- Weaken iul a little, but how?
削弱一点步指,但是怎么削弱?<====估计在征求意见。

- +10 armor for pets when they spawn?(might allow it to tank for a living player, which i believe was the reason behind it being removed) suggestions?
宠物产卵时增加10点护甲?

- Designate gives everyone sight, possibly only the advanced laser designator(for say 1.5 seconds every 3 seconds, when you hear the heart beat)?
改进的激光指示让每个人都能看到,每3秒听见1.5秒心跳声。

- Change Noob message color give me some hex values/suggestions for color.
改变新手提示信息颜色。<====防止新手第一次游戏时因为提示信息颜色与游戏系统提示信息颜色一致而忽略。

如有错漏,敬请修正。

[ 本帖最后由 夜冷清 于 2008-12-25 10:23 编辑 ]
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发表于 2008-12-3 19:33:37 | 显示全部楼层
期待中.![PB25]
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发表于 2008-12-3 20:31:17 | 显示全部楼层
先下了去 [em25] 又恢复到了以前1.4C的体积
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发表于 2008-12-3 20:39:51 | 显示全部楼层
哎~

没时间玩啊~
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发表于 2008-12-6 18:17:39 | 显示全部楼层

替某人补

叛军模式更改

歼灭叛军后需到左下小屋和风车拆核弹
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发表于 2008-12-6 19:20:56 | 显示全部楼层
要详细说明,期待翻译改动的地方
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发表于 2008-12-6 19:37:07 | 显示全部楼层
期待中文版。。。。。
先下来玩吧。。。[em100]
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发表于 2008-12-6 19:48:03 | 显示全部楼层
[em18] 鷹文版啊...
我還是算了[em31]
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 楼主| 发表于 2008-12-6 19:57:04 | 显示全部楼层
原帖由 andylaw 于 2008-12-6 18:17 发表
叛军模式更改

歼灭叛军后需到左下小屋和风车拆核弹


今天两局PJ杀光后,41房子都转过来了,就没400XP出现,SO,非常有可能是固定在左下小屋和风车拆弹。
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