- If you are sprinting, you can now jump without delay. You will jump a slightly greater distance, but this distance is less than a momentum triggered jump.
貌似这句话要说的是,如果在冲刺状态下,可以无延迟起跳,同时可以跳的更远――但是不会比助跑跳跳的更远。――这里有个让人迷糊的地方――momentum triggered到底是什么意思……
-
Parasite Spores now have a
chance to spawn deadlier parasites for higher ranked squads.
寄生虫孢子现在有机会在高衔队员的尸体上产生更大更要命的寄生虫
-
Optical Scope level 4 onwards increases
attack damage by 80. Optical Scope range reduced
from 4500 to 3000.
最后这range是指显示范围还是指施放技能的最大距离?
-
Shockwave effect introduced in SMAW rockets.
(C6therbeast)
貌似这冲击波是指打晕?没有看到任何单位被 “吹走”……
-
Pilots now cannot take over aircraft controlled by another human player.
飞行员现在无法接管被其它人类玩家控制的飞行器了。
――二章那些“来取回重要设备“的NPC们?
-
Coding improvements in pistol system. It should now automatically reload after the last round has been fired.
手枪现在只要打光了子弹会自动reload――免去了被近身后开枪却听到“咔嚓”一声然后手枪图标消失的尴尬……
-
Resistance now also gives the Corpsman a 5% chance to stun targets for 0.5 seconds and deal an additional 25 damage.
是在鼓励医生们也扛上M2402升爆击作为第二候补输出么……事实上我更希望这5%也能体现在医生的小手枪上
-
Gunship support for Wave 4 fatty encounter is now delayed.
Higher ranked squads may not receive gunship support.
真诡异……为什么直升机会被叫做ship……关于4波的死肥,追打的直升机现在会晚来,或者,高军衔的队伍时干脆不来
-
Force Recon gains a level when Parasite Spore and Caves sub-missions are completed.
侦察在孢子和山洞任务完成后会升一级――多好……
-
Navy Corpsmen's Vital Signs will now ping the location of units in need of
medical attention.
医疗兵的重要信号现在会标示需要护理单位的位置――很好,ALICE系统的可喜升级
-
Riflemen ranked Sergeant and above will now have access to a K-9.
军衔达到中士的脚男,噢不,是步枪兵,可以养条K-9电子军犬。
――不知有没有人试过10个高衔步枪兵带10条狗?这狗还真没试过,不知能复活否……
- Camoflage time info added into Reconaissance learn tooltip. (theduke)
侦察兵侦察技能的伪装启动时间现在添加到技能说明里了。
――显然对老玩家来说这东西是无所谓的,但我好奇是不是所有老玩家在“老”掉以前是不是都在刚上手侦察时骂过娘XD
- Navy Corpsman total energy increased by 30.
医生的能量上限增加了30
- Atlas and Clyde are now immune to Nanosteel Net.
大尸和小大尸都对纳米钢网免疫了。
……AT力场?真没记得哪个使徒长了这么难看张脸……XD
-
Popper unit added.
既是所谓的自爆龙单位登场的官方宣示。
――逛了官网后印证了我看到Popper这东西后的第一反应……果然是源自幽浮3里那个抓起来最费劲蓝色肉弹……
-
Total Medkits reduced for higher ranked squads.
靠,队里高衔多了医疗包都要扣么?显然是配合225政策拉动小爱向全民抚摸滑动呀……
-
Etaphreven is now more likely to go after the convoy.
死蓝现在更倾向于跟着车队跑了――不知如果有幸刷在我面前时会不会道声你好再见然后相忘于江湖……
- Hold Position officer command adjusted.
保持原位的军官技能现在被调整了。
――咋调整了捏?是超过一定的军阶差才会生效吧?
- Fog of war will no longer reveal attacking units.
- Parasite Mound Zulu added. (Observer)
这两条放一起,只要加一个词,逻辑上就建立了成立的令人发指的上下文:
“战争迷雾系统将不再显示攻击的单位”,因为“现在多了种怪叫寄生虫垛”
还不明白?寄生虫垛是远程的么……
- The effects of combat readiness is now much more effective.
战斗准备现在更加有效了――怎么有效了?不解。
-
Machine Gunner kill factor increased from 0.6 to 0.65.
机枪手的kf从0.6增加到0.65……如果我有条件一定查查kf是什么北玩意儿……
- Suppressive Fire duration and energy cost reduced by half.
火力压制的持续时间和耗蓝均减半――这该会影响1.5后泄弹爱好者们的配点了――估计一个zt跑到前边去再开火力压制然后和大伙一起逃走的经典做法会重现――
-
Pistols will now be upgraded upon reaching the rank of 1st Lieutenant.
同样不知会升级成什么样子……天杀的中尉……
-
The kills and hits commands have been consolidated into a single '-report'
command.
kills和hits指令现在被整合到了一个report指令里――不知为何ALICE手册里还留着――有彩蛋么?
- Team Leaders can now change the multiboard text using '-sitrep x'
每队的第一个玩家现在可以用-sitrep指令改写当前任务提示栏――估计以后的录像会更有观赏性XD
- Diablo now has a much higher chance of spawning for higher
ranked squads.
高阶队伍有更大的机率碰到大菠萝――看来少尉还是不够高呀~XD
败局已定任务有更新
――校正和改进了玛润们的聊天内容,有一段能和开头的内容接上了
- Hades/Diablo pull interval shorter for higher ranked squads.
高衔的队伍会更频繁的被冥王拉人――我在想要是全是上将了会不会10秒内全给拉过去?XD
- Ghouls in Chapter 3
are now tougher.
第三章的食尸鬼会更耐打――这也是个烟幕弹,实则第一章里就变得结实多了都
- Higher ranked squads may not receive any auxilliary support in dealing with Moirae.
这是我想较真的地方――现在看到原文彻底看懂了――高衔队伍在压制管道怪物的时候(――刚刚去查了金山,发现Moira竟然是希腊命运之神的名讳――我一直以为他们在恶搞,写了个Mario上去)可能得不到任何援助――如果这东西出现后2分钟还没见核弹或者小爱破译啥机密文件就别指望政府啦……有热能热能有炮炮吧……
- ALICE survival probability calculation in Chapter 2 Revelation is now more accurate.
这东西我记得从哪里见过公式来的,貌似就是不小于几取个随机整数……除非作者打算利用这东西向玩家透露什么信息……不然……这笑话真的好冷――
-
Pilots can now control the helicopters in the airfield and from the Delta Operator's gunship support.
飞行员现在能控制机场和三角洲召来的直升机了――怎么感觉和上一条矛盾呢?
- Pilots will no longer appear in Chapter 1.
飞行员不再会出现在第一章里。――我tmd还一面没见过呢就都闪人了?那个,那个黑鹰里爬出来的瘸子你一边儿去,严格按照官方文件的字面儿理解,你已经不算飞行员了!XD
- Squad XP calculation improved. (John_S)
小队的经验计算被改进了。
――据说是xp和kills的差值如果大于多少后-SAVE就无法得到密码――这种设定有效地卡住了bus行为――现在我关心的是,援军小弟打掉的人会不会算到kills里?